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@@ -125,6 +125,8 @@ String ret0 - the new description text to use
</code></pre></div></div> <h2 id="encounter"> <a href="#encounter" class="anchor-heading" aria-labelledby="encounter"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Encounter </h2> <p><code class="language-plaintext highlighter-rouge">HOOK_ENCOUNTER</code> (hs_encounter.int)</p> <p>Runs whenever a random encounter occurs (except the Horrigan meeting and scripted encounters), or when the player enters a local map from the world map. You can override the map for loading or the encounter.</p> <div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>int arg0 - event type: 0 - when a random encounter occurs, 1 - when the player enters from the world map
int arg1 - the map ID that the encounter will load (see MAPS.h or Maps.txt)
int arg2 - 1 when the encounter occurs is a special encounter, 0 otherwise
int arg3 - encounter table index or -1 if not an encounter
int arg4 - encounter index in the table, or -1 if not an encounter
int ret0 - overrides the map ID, or pass -1 for event type 0 to cancel the encounter and continue traveling
int ret1 - pass 1 to cancel the encounter and load the specified map from the ret0 (only for event type 0)