Reverted the change of obj_under_cursor in 4.2.9 (commit 1684395)

The game window position is now also saved when dragging the window by
the title bar.
This commit is contained in:
NovaRain
2021-05-02 12:06:53 +08:00
parent 2e337d246b
commit eeab5065da
3 changed files with 10 additions and 7 deletions
+1 -1
View File
@@ -578,7 +578,7 @@ Some utility/math functions are available:
- onlyCritter: True - only checks critters and ignores their cover (roof tiles, walls, scenery, etc.)
False - checks all objects (can't check critters under objects)
- passing False to the includeDude argument will ignore dude_obj
- NOTE: the function will always return 0 if the cursor is in movement mode (hexagon cursor)
- NOTE: to get an object located on a tile when the cursor is in movement mode (hexagon cursor), use the tile_under_cursor function
> object sfall_func0("loot_obj")
- returns a pointer to the target object (container or critter) of the loot screen