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synced 2026-07-27 16:52:34 -07:00
Added description of HOOK_RESTTIMER, set_rest_heal_time, and set_rest_mode to documents.
Renamed the bit flags for set_rest_mode. Fixed compilation error in Worldmap.cpp.
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@@ -180,6 +180,11 @@
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#define CURSOR_COMMAND (1)
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#define CURSOR_TARGETING (2)
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//Valid flags for set_rest_mode
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#define RESTMODE_DISABLED (1) // disable resting on all maps
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#define RESTMODE_STRICT (2) // disable resting on maps with "can_rest_here=No" in Maps.txt, even if there are no other critters
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#define RESTMODE_NO_HEALING (4) // disable healing during resting
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#define mstr_combat(x) (message_str_game(GAME_MSG_COMBAT, x))
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#define mstr_ai(x) (message_str_game(GAME_MSG_AI, x))
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#define mstr_scrname(x) (message_str_game(GAME_MSG_SCRNAME, x))
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@@ -207,11 +212,6 @@
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#define BLOCKING_TYPE_AI (2)
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#define BLOCKING_TYPE_SIGHT (3) // not really useful (works not as you would expect), game uses this only when checking if you can talk to a person
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//Rest mode flags
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#define DISABLE_REST (1)
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#define DISABLE_REST_FIX (2)
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#define DISABLE_REST_HEAL (4)
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#define party_member_list_critters party_member_list(0)
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#define party_member_list_all party_member_list(1)
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