Added "get_inven_ap_cost" script function

This commit is contained in:
NovaRain
2019-11-02 10:26:28 +08:00
parent d26a06872a
commit ee711d8f81
7 changed files with 20 additions and 10 deletions
+1
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@@ -238,6 +238,7 @@
#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
#define get_cursor_mode sfall_func0("get_cursor_mode")
#define get_flags(obj) sfall_func1("get_flags", obj)
#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
#define get_map_enter_position sfall_func0("get_map_enter_position")
#define get_metarule_table sfall_func0("get_metarule_table")
#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
@@ -525,6 +525,9 @@ Some utility/math functions are available:
> void sfall_func1("add_trait", int traitId)
- adds the specified trait to the player
> int sfall_func0("get_inven_ap_cost")
- returns the current AP cost to access the inventory in combat
------------------------
------ MORE INFO -------
------------------------
+2 -2
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@@ -32,11 +32,11 @@ static void __declspec(naked) intface_redraw_items_hack0() {
newArt:
mov costAP, edx;
cmp edx, 10;
jae skip;
je noShift;
ja skip;
mov edx, 10; // width
retn;
skip:
je noShift; // ap == 10
sub edx, 10;
imul edx, 5; // shift
add ebx, edx; // add width shift to 'from'
+5 -6
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@@ -653,16 +653,15 @@ inline static void ApplyInvenApCostPatch() {
onlyOnceAP = true;
}
void _stdcall SetInvenApCost(int cost) {
void __fastcall SetInvenApCost(int cost) {
invenApCost = cost;
if (!onlyOnceAP) ApplyInvenApCostPatch();
}
// TODO: Make GetInvenApCost() function
/*long GetInvenApCost() {
long plevel = PerkLevel(*ptr_obj_dude, PERK_quick_pockets);
return invenApCost - (invenApQPReduction * plevel);
}*/
long __stdcall GetInvenApCost() {
long perkLevel = PerkLevel(*ptr_obj_dude, PERK_quick_pockets);
return invenApCost - (invenApQPReduction * perkLevel);
}
void InventoryReset() {
invenApCost = invenApCostDef;
+3 -1
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@@ -18,8 +18,10 @@
#pragma once
void _stdcall SetInvenApCost(int cost);
long __stdcall GetInvenApCost() ;
void __fastcall SetInvenApCost(int cost);
DWORD __stdcall sf_item_total_size(TGameObj* critter);
void InventoryInit();
void InventoryReset();
void InventoryKeyPressedHook(DWORD dxKey, bool pressed, DWORD vKey);
+1
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@@ -131,6 +131,7 @@ static const SfallMetarule metaruleArray[] = {
{"get_current_inven_size", sf_get_current_inven_size, 1, 1},
{"get_cursor_mode", sf_get_cursor_mode, 0, 0},
{"get_flags", sf_get_flags, 1, 1},
{"get_inven_ap_cost", sf_get_inven_ap_cost, 0, 0},
{"get_map_enter_position", sf_get_map_enter_position, 0, 0},
{"get_metarule_table", sf_get_metarule_table, 0, 0},
{"get_object_data", sf_get_object_data, 2, 2},
+5 -1
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@@ -1294,7 +1294,7 @@ static void __declspec(naked) set_inven_ap_cost() {
__asm {
push ecx;
_GET_ARG_INT(end);
push eax;
mov ecx, eax;
call SetInvenApCost;
end:
pop ecx;
@@ -1302,6 +1302,10 @@ end:
}
}
static void sf_get_inven_ap_cost() {
opHandler.setReturn(GetInvenApCost());
}
static void __declspec(naked) op_sneak_success() {
_OP_BEGIN(ebp)
__asm {