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Improved the rendering performance of DX9 modes
Excluded the animated colors from TravelMarkerColor (same as in 3.8.x) Code edits and preparation.
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@@ -1,5 +1,7 @@
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; This file lets you configure the requirements and effects of unarmed attacks
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; You can leave the value empty or omit the parameter to use the engine default value
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; Strong Punch
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[8]
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ReqLevel=1 ; required player level
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@@ -18,7 +20,7 @@ MinDamage=1
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MaxDamage=2
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BonusDamage=3 ; bonus damage added to the minimum and maximum damage
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BonusCrit=0 ; value of the critical hit chance
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APCost= ; you can leave the value empty or omit the parameter to use the engine default value
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APCost=
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Penetrate=0 ; set to 1 to make the attack reduce target's armor DT (the formula is determined by the engine or a hook script)
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Secondary=0 ; set to 1 to assign the attack to the secondary mode (be careful when setting this parameter)
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