Improved the rendering performance of DX9 modes

Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
Code edits and preparation.
This commit is contained in:
NovaRain
2021-10-01 12:25:18 +08:00
parent dbe24d3ebd
commit edbfc055d0
17 changed files with 259 additions and 109 deletions
+3 -1
View File
@@ -1,5 +1,7 @@
; This file lets you configure the requirements and effects of unarmed attacks
; You can leave the value empty or omit the parameter to use the engine default value
; Strong Punch
[8]
ReqLevel=1 ; required player level
@@ -18,7 +20,7 @@ MinDamage=1
MaxDamage=2
BonusDamage=3 ; bonus damage added to the minimum and maximum damage
BonusCrit=0 ; value of the critical hit chance
APCost= ; you can leave the value empty or omit the parameter to use the engine default value
APCost=
Penetrate=0 ; set to 1 to make the attack reduce target's armor DT (the formula is determined by the engine or a hook script)
Secondary=0 ; set to 1 to assign the attack to the secondary mode (be careful when setting this parameter)
+1 -1
View File
@@ -113,7 +113,7 @@ ExpandWorldMap=0
;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
WorldMapTravelMarkers=0
;Uncomment these lines to change the appearance of the markers
;The color index in Fallout default palette (valid range: 1..255; default is 134)
;The color index in Fallout default palette (valid range: 1..228; default is 134)
;TravelMarkerColor=134
;The length and spacing of the dots in pixels for each type of terrain in worldmap.txt
;Syntax is 'length:spacing', with each pair separated by a comma (valid range: 1..10; default is 2)