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Improved the rendering performance of DX9 modes
Excluded the animated colors from TravelMarkerColor (same as in 3.8.x) Code edits and preparation.
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@@ -1,5 +1,7 @@
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; This file lets you configure the requirements and effects of unarmed attacks
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; You can leave the value empty or omit the parameter to use the engine default value
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; Strong Punch
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[8]
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ReqLevel=1 ; required player level
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@@ -18,7 +20,7 @@ MinDamage=1
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MaxDamage=2
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BonusDamage=3 ; bonus damage added to the minimum and maximum damage
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BonusCrit=0 ; value of the critical hit chance
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APCost= ; you can leave the value empty or omit the parameter to use the engine default value
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APCost=
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Penetrate=0 ; set to 1 to make the attack reduce target's armor DT (the formula is determined by the engine or a hook script)
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Secondary=0 ; set to 1 to assign the attack to the secondary mode (be careful when setting this parameter)
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+1
-1
@@ -113,7 +113,7 @@ ExpandWorldMap=0
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;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
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WorldMapTravelMarkers=0
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;Uncomment these lines to change the appearance of the markers
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;The color index in Fallout default palette (valid range: 1..255; default is 134)
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;The color index in Fallout default palette (valid range: 1..228; default is 134)
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;TravelMarkerColor=134
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;The length and spacing of the dots in pixels for each type of terrain in worldmap.txt
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;Syntax is 'length:spacing', with each pair separated by a comma (valid range: 1..10; default is 2)
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