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https://github.com/sfall-team/sfall.git
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Added support for ACM audio file playback to soundplay script function
(with volume control) Added a volume control to reduce the volume for play_sfall_sound. Added descriptions and constant defines to documents. Some code optimization. Updated version number.
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+8
-8
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8.27
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;v3.8.28
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -28,7 +28,7 @@ SpeedMulti9=900
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;The initial speed at game startup
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SpeedMultiInitial=100
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;Set to 1 to also affect the playback speed of mve video files without an audio track
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;Set to 1 to also affect the playback speed of MVE video files without an audio track
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AffectPlayback=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -68,8 +68,8 @@ GPUBlt=0
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;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
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Use32BitHeadGraphics=0
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;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
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;Set to 2 to force avi videos to fit the screen width
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;Set to 1 to automatically search for alternative AVI video files when Fallout tries to play the game movies
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;Set to 2 to force AVI videos to fit the screen width
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;Requires DX9 graphics mode
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AllowDShowMovies=0
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@@ -100,8 +100,8 @@ NumSoundBuffers=0
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;Set to 1 to allow attaching sound files to combat float messages
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AllowSoundForFloats=0
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;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
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;Set to 2 to play alternative music files even if original acm files are not present in the music folder
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;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an ACM
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;Set to 2 to play alternative music files even if original ACM files are not present in the music folder
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;This does not effect the play_sfall_sound and stop_sfall_sound script functions
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AllowDShowSound=0
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@@ -355,9 +355,9 @@ SaveInCombatFix=1
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;Player's level is capped once the highest specified level is reached
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;XPTable=50,100,200
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;Set to 1 to enable additional weapon animation codes from o-t
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;Set to 1 to enable additional weapon animation codes from o to t
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;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
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;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
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;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
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AdditionalWeaponAnims=1
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;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
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