Added support for ACM audio file playback to soundplay script function

(with volume control)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
This commit is contained in:
NovaRain
2020-09-01 16:12:00 +08:00
parent 57f4deb5cf
commit ed9c6c7508
10 changed files with 151 additions and 84 deletions
+8 -8
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v3.8.27
;v3.8.28
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
@@ -28,7 +28,7 @@ SpeedMulti9=900
;The initial speed at game startup
SpeedMultiInitial=100
;Set to 1 to also affect the playback speed of mve video files without an audio track
;Set to 1 to also affect the playback speed of MVE video files without an audio track
AffectPlayback=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
@@ -68,8 +68,8 @@ GPUBlt=0
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
Use32BitHeadGraphics=0
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Set to 2 to force avi videos to fit the screen width
;Set to 1 to automatically search for alternative AVI video files when Fallout tries to play the game movies
;Set to 2 to force AVI videos to fit the screen width
;Requires DX9 graphics mode
AllowDShowMovies=0
@@ -100,8 +100,8 @@ NumSoundBuffers=0
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=0
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an ACM
;Set to 2 to play alternative music files even if original ACM files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0
@@ -355,9 +355,9 @@ SaveInCombatFix=1
;Player's level is capped once the highest specified level is reached
;XPTable=50,100,200
;Set to 1 to enable additional weapon animation codes from o-t
;Set to 1 to enable additional weapon animation codes from o to t
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
AdditionalWeaponAnims=1
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts