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Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before the formal release. Minor code edits to Tiles.cpp.
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@@ -17,10 +17,6 @@ NumSoundBuffers=0
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;Set to 1 to allow attaching sound files to combat float messages
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AllowSoundForFloats=1
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;Set to 1 to force critters to display combat float messages
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;Requires sfall debugging mode and AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
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;Set to 2 to play alternative music files even if original acm files are not present in the music folder
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;This does not effect the play_sfall_sound and stop_sfall_sound script functions
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@@ -724,6 +720,10 @@ AllowUnsafeScripting=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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HideObjIsNullMsg=0
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;Set to 1 to force critters to display combat float messages
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;Requires AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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;These options control what output is saved in the debug log (sfall-log.txt)
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;Prints messages duing sfall initialization
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