Moved Test_ForceFloats to [Debugging] section.

* Since it's never mentioned anywhere, should be OK moving it before
the formal release.

Minor code edits to Tiles.cpp.
This commit is contained in:
NovaRain
2019-05-07 23:08:47 +08:00
parent c1ec4057a6
commit ec3bc8c21c
3 changed files with 36 additions and 28 deletions
+4 -4
View File
@@ -17,10 +17,6 @@ NumSoundBuffers=0
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=1
;Set to 1 to force critters to display combat float messages
;Requires sfall debugging mode and AllowSoundForFloats to be enabled
Test_ForceFloats=0
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
@@ -724,6 +720,10 @@ AllowUnsafeScripting=0
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
HideObjIsNullMsg=0
;Set to 1 to force critters to display combat float messages
;Requires AllowSoundForFloats to be enabled
Test_ForceFloats=0
;These options control what output is saved in the debug log (sfall-log.txt)
;Prints messages duing sfall initialization