Changed LoadGame2_After to be called before LoadGame state is ended (backported from 4.0 development branch, commit c2e6d743a3)

Updated version number.
Minor edits to scripting documents.
This commit is contained in:
NovaRain
2017-05-23 21:05:04 +08:00
parent 31834fdfea
commit ec2d323f75
8 changed files with 29 additions and 21 deletions
+5 -5
View File
@@ -189,10 +189,10 @@
#define party_member_list_all party_member_list(1)
#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
#define intface_redraw sfall_func0("intface_redraw")
#define intface_hide sfall_func0("intface_hide")
#define intface_show sfall_func0("intface_show")
#define intface_is_hidden sfall_func0("intface_is_hidden")
#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
#define intface_hide sfall_func0("intface_hide")
#define intface_is_hidden sfall_func0("intface_is_hidden")
#define intface_redraw sfall_func0("intface_redraw")
#define intface_show sfall_func0("intface_show")
#define spatial_radius(obj) sfall_func1("spatial_radius", obj)