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Changed LoadGame2_After to be called before LoadGame state is ended (backported from 4.0 development branch, commit c2e6d743a3)
Updated version number. Minor edits to scripting documents.
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@@ -83,6 +83,7 @@
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#define PROTO_IT_SIZE (112)
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#define PROTO_IT_WEIGHT (116)
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#define PROTO_IT_COST (120)
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#define PROTO_IT_INV_FID (124)
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// weapons
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#define PROTO_WP_ANIM (36)
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@@ -189,10 +189,10 @@
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#define party_member_list_all party_member_list(1)
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_hide sfall_func0("intface_hide")
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#define intface_show sfall_func0("intface_show")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define intface_hide sfall_func0("intface_hide")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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