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Fixed functions.yml
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@@ -779,7 +779,7 @@
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detail: void reg_anim_animate_and_hide(ObjectPtr, int animID, int delay)
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doc: |
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Works exactly like `reg_anim_animate` but the object will automatically disappear after the last animation frame (but not destroyed).
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- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends.
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- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends.
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opcode: 0x825b
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- name: reg_anim_light
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detail: void reg_anim_light(ObjectPtr, int light, int delay)
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