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Added a new hook: HOOK_STDPROCEDURE_END
* as an extension to HOOK_STDPROCEDURE hook script. Updated documents.
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@@ -63,6 +63,7 @@
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#define HOOK_SETLIGHTING (38)
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#define HOOK_SNEAK (39)
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#define HOOK_STDPROCEDURE (40)
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#define HOOK_STDPROCEDURE_END (41)
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//Valid arguments to list_begin
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#define LIST_CRITTERS (0)
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@@ -249,9 +250,9 @@
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// sfall_funcX macros
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#define add_extra_msg_file(name) sfall_func1("add_extra_msg_file", name)
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#define add_global_timer_event(time, param) sfall_func2("add_g_timer_event", time, param)
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#define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam)
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#define add_iface_tag sfall_func0("add_iface_tag")
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#define add_trait(traitId) sfall_func1("add_trait", traitId)
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#define add_trait(traitID) sfall_func1("add_trait", traitID)
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#define art_cache_clear sfall_func0("art_cache_clear")
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#define attack_is_aimed sfall_func0("attack_is_aimed")
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#define car_gas_amount sfall_func0("car_gas_amount")
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@@ -287,17 +288,17 @@
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
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#define item_make_explosive(pid, aPid, min, max) sfall_func4("item_make_explosive", pid, aPid, min, max)
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#define item_make_explosive(pid, activePid, min, max) sfall_func4("item_make_explosive", pid, activePid, min, max)
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#define item_weight(obj) sfall_func1("item_weight", obj)
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#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
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#define loot_obj sfall_func0("loot_obj")
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#define metarule_exist(metarule) sfall_func1("metarule_exist", metarule)
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#define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName)
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#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
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#define obj_under_cursor(crSwitch, inclDude) sfall_func2("obj_under_cursor", crSwitch, inclDude)
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#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
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#define outlined_object sfall_func0("outlined_object")
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#define real_dude_obj sfall_func0("real_dude_obj")
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#define remove_all_timer_events sfall_func0("remove_timer_event")
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#define remove_timer_event(param) sfall_func1("remove_timer_event", param)
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#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)
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#define set_can_rest_on_map(map, elev, value) sfall_func3("set_can_rest_on_map", map, elev, value)
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#define set_car_intface_art(artIndex) sfall_func1("set_car_intface_art", artIndex)
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#define set_cursor_mode(mode) sfall_func1("set_cursor_mode", mode)
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