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Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
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@@ -1,22 +1,24 @@
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procedure start;
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procedure start;
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// adjust include paths if needed
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#include "..\..\scripting_docs\headers\sfall.h"
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#include "..\..\scripting_docs\headers\sfall.h"
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#define RESULT_SUCCESS (1)
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#define RESULT_FAIL (0)
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procedure start begin
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if not init_hook then begin
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procedure start begin
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if game_loaded then begin
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register_hook(HOOK_STEAL);
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end else begin
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variable
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thief := get_sfall_arg,
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target := get_sfall_arg,
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item := get_sfall_arg,
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action := get_sfall_arg,
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result := RESULT_SUCCESS;
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if (thief == dude_obj) then begin
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display_msg(sprintf(mstr_skill(570 + result + action*2), obj_name(item)));
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set_sfall_return(result);
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end
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end
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if (thief == dude_obj) then begin
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display_msg(sprintf(mstr_skill(570 + result + action*2), obj_name(item)));
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set_sfall_return(result);
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end
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end
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end
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@@ -0,0 +1,20 @@
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procedure start;
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// adjust include paths if needed
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#include "..\..\scripting_docs\headers\sfall.h"
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#include "..\..\scripting_docs\headers\dik.h"
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procedure start begin
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if game_loaded then begin
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register_hook(HOOK_KEYPRESS);
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end else begin
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variable
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event := get_sfall_arg,
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keyDX := get_sfall_arg;
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if (event == 1) and (keyDX == DIK_SEMICOLON) then begin
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tap_key(DIK_CAPITAL);
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tap_key(DIK_A);
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tap_key(DIK_CAPITAL);
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end
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end
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end
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@@ -1,16 +0,0 @@
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procedure start;
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#include ".\HEADERS\dik.h"
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procedure start begin
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variable event, keyDX;
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if not init_hook then begin
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event := get_sfall_arg;
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keyDX := get_sfall_arg;
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if ((event == 1) and (keyDX == DIK_SEMICOLON)) then begin
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tap_key(DIK_CAPITAL);
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tap_key(DIK_A);
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tap_key(DIK_CAPITAL);
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end
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end
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end
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@@ -2,8 +2,8 @@
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----------------------------------------
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- makes pressing the semicolon key send an uppercase A after a semicolon.
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- the uppercase A (shift + A if Caps Lock is off) is the built-in hotkey for the TAKE ALL button on the loot screen.
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- Note: the uppercase A (shift + A if Caps Lock is off) is the built-in hotkey for the TAKE ALL button on the loot screen.
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To use, copy hs_keypress.int file to your scripts folder.
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To use, copy *.int file to your scripts folder.
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This mod is a simple example of how you can use HOOK_KEYPRESS hooks.
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