Backported AllowDShowSound improvements from the develop branch:

* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.

Added missing FadeMultiplier option to ddraw.ini.
This commit is contained in:
NovaRain
2018-10-01 12:16:42 +08:00
parent 25bbd91fc5
commit e672db53c7
9 changed files with 541 additions and 223 deletions
+10 -1
View File
@@ -17,7 +17,8 @@ NumSoundBuffers=0
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=1
;Set to 1 to automatically search for alternative formats when Fallout tries to play an acm
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0
@@ -70,6 +71,14 @@ GPUBlt=0
;Requires graphics mode 4 or 5, and GPUBlt set to 1
Use32BitHeadGraphics=0
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Requires graphics mode 4 or 5
AllowDShowMovies=0
;Fade effect time length percentage modifier
;Default is 100. Larger values make it slower, smaller values make it faster
FadeMultiplier=100
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Input]
;Set to 1 to enable the mouse scroll wheel to scroll through inventory, barter, and loot screens