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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Expanded the engine perk options in perks.ini
This commit is contained in:
@@ -7,10 +7,39 @@
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; be used to remove their hardcoded effects, and add new stat/skill effects
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[PerksTweak]
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;Changes the Outdoorsman skill bonus for 'Survivalist' perk (ID 16)
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;125 - maximum bonus, 25 - default bonus
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SurvivalistBonus=25
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;Changes the bonus for 'Master Trader' perk (ID 17)
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;25 - default bonus
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MasterTraderBonus=25
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;Changes the Science and Repair skill bonus for 'Mr.Fixit' perk (ID 31)
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;125 - maximum bonus, 10 - default bonus
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MrFixitBonus=10
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;Changes the skill bonuses for 'Medic' perk (ID 32)
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;125 - maximum bonus, 10 - default bonus
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MedicFirstAidBonus=10
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MedicDoctorBonus=10
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;Changes the Lockpick and Steal skill bonus for 'Master Thief' perk (ID 33)
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;125 - maximum bonus, 15 - default bonus
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MasterThiefBonus=15
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;Changes the Speech skill bonus for 'Speaker' perk (ID 34)
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;125 - maximum bonus, 20 - default bonus
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SpeakerBonus=20
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;Changes the Sneak skill bonus (when in darkness) for 'Ghost' perk (ID 38)
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;125 - maximum bonus, 20 - default bonus
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GhostBonus=20
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;Changes the Outdoorsman skill bonus for 'Ranger' perk (ID 47)
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;125 - maximum bonus, 15 - default bonus
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RangerOutdoorsmanBonus=15
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;Changes the distance bonus for 'Weapon Long Range' weapon perk (ID 58)
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;2 - no bonus, 4 - default bonus
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WeaponLongRangeBonus=4
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@@ -34,9 +63,22 @@ VaultCityInoculationsRadBonus=10
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;999 - maximum bonus, 10 - default bonus
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DemolitionExpertBonus=10
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;Changes the damage bonus for 'Living Anatomy' perk (ID 97)
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;125 - maximum bonus, 5 - default bonus
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;Changes the Gambling skill bonus for 'Gambler' perk (ID 83)
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;125 - maximum bonus, 20 - default bonus
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GamblerBonus=20
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;Changes the Steal skill bonus for 'Harmless' perk (ID 91)
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;125 - maximum bonus, 20 - default bonus
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HarmlessBonus=20
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;Changes the damage bonus and the Doctor skill bonus for 'Living Anatomy' perk (ID 97)
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;125 - maximum bonus, 5 - default bonus, 10 - default skill bonus
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LivingAnatomyBonus=5
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LivingAnatomyDoctorBonus=10
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;Changes the Speech and Barter skill bonus for 'Negotiator' perk (ID 99)
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;125 - maximum bonus, 10 - default bonus
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NegotiatorBonus=10
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;Changes the damage bonus for 'Pyromaniac' perk (ID 101)
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;125 - maximum bonus, 5 - default bonus
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@@ -50,10 +92,23 @@ SalesmanBonus=20
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;valid range: 0..100, 50 - default percent
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StonewallPercent=50
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;Changes the Lockpick, Steal, and Traps skill bonus for 'Thief' perk (ID 105)
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;125 - maximum bonus, 10 - default bonus
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ThiefBonus=10
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;Changes the strength bonus for 'Weapon Handling' perk (ID 106)
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;0 - no bonus, 10 - maximum bonus, 3 - default bonus
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WeaponHandlingBonus=3
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;Changes the skill bonuses for 'Vault City Training' perk (ID 107)
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;125 - maximum bonus, 5 - default bonus
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VaultCityTrainingFirstAidBonus=5
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VaultCityTrainingDoctorBonus=5
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;Changes the Speech skill bonus for 'Expert Excrement Expeditor' perk (ID 116)
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;125 - maximum bonus, 5 - default bonus
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ExpertExcrementExpeditorBonus=5
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;##############################################################################
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[Perks]
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;Set to 1 to enable the modifications for perks
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@@ -17,6 +17,7 @@
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*/
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#include "..\..\main.h"
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#include "..\..\Utils.h"
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#include "..\..\FalloutEngine\Fallout2.h"
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#include "EnginePerks.h"
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@@ -26,141 +27,39 @@ namespace sfall
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namespace perk
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{
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static class EnginePerkBonus {
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public:
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long WeaponScopeRangePenalty;
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long WeaponScopeRangeBonus;
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long WeaponLongRangeBonus;
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long WeaponAccurateBonus;
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long WeaponHandlingBonus;
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static long SalesmanBonus = 20;
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static long DemolitionExpertBonus = 10;
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float MasterTraderBonus;
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long SalesmanBonus;
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static bool TryGetModifiedInt(const char* key, int defaultValue, int& outValue, const char* perksFile) {
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outValue = IniReader::GetInt("PerksTweak", key, defaultValue, perksFile);
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return outValue != defaultValue;
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}
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long LivingAnatomyBonus;
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long PyromaniacBonus;
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long StonewallPercent;
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long DemolitionExpertBonus;
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long VaultCityInoculationsPoisonBonus;
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long VaultCityInoculationsRadBonus;
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EnginePerkBonus() {
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WeaponScopeRangePenalty = 8;
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WeaponScopeRangeBonus = 5;
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WeaponLongRangeBonus = 4;
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WeaponAccurateBonus = 20;
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WeaponHandlingBonus = 3;
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MasterTraderBonus = 25;
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SalesmanBonus = 20;
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LivingAnatomyBonus = 5;
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PyromaniacBonus = 5;
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StonewallPercent = 50;
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DemolitionExpertBonus = 10;
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VaultCityInoculationsPoisonBonus = 10;
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VaultCityInoculationsRadBonus = 10;
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static void TryPatchValue8(const char* key, int defaultValue, int minValue, int maxValue, DWORD addr, const char* perksFile) {
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int value;
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if (TryGetModifiedInt(key, defaultValue, value, perksFile) && value >= minValue) {
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SafeWrite8(addr, static_cast<BYTE>(min(value, maxValue)));
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}
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}
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///////////////////////////////////////////
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void setWeaponScopeRangePenalty(long value) {
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if (value < 0) return;
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WeaponScopeRangePenalty = value;
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SafeWrite32(0x42448E, value);
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static void TryPatchValue32(const char* key, int defaultValue, int minValue, int maxValue, DWORD addr, const char* perksFile) {
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int value;
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if (TryGetModifiedInt(key, defaultValue, value, perksFile) && value >= minValue) {
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SafeWrite32(addr, min(value, maxValue));
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}
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}
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void setWeaponScopeRangeBonus(long value) {
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if (value < 2) return;
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WeaponScopeRangeBonus = value;
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SafeWrite32(0x424489, value);
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}
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static void TryPatchSkillBonus8(const char* key, int defaultValue, DWORD addr, const char* perksFile) {
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TryPatchValue8(key, defaultValue, 0, 125, addr, perksFile);
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}
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void setWeaponLongRangeBonus(long value) {
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if (value < 2) return;
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WeaponLongRangeBonus = value;
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SafeWrite32(0x424474, value);
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}
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void setWeaponAccurateBonus(long value) {
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if (value < 0) return;
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WeaponAccurateBonus = value;
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if (WeaponAccurateBonus > 125) WeaponAccurateBonus = 125;
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SafeWrite8(0x42465D, static_cast<BYTE>(WeaponAccurateBonus));
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}
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void setWeaponHandlingBonus(long value) {
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if (value < 0) return;
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WeaponHandlingBonus = value;
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if (WeaponHandlingBonus > 10) WeaponHandlingBonus = 10;
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SafeWrite8(0x424636, static_cast<char>(WeaponHandlingBonus));
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SafeWrite8(0x4251CE, static_cast<signed char>(-WeaponHandlingBonus));
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}
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void setMasterTraderBonus(long value) {
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if (value < 0) return;
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MasterTraderBonus = static_cast<float>(value);
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SafeWrite32(0x474BB3, *(DWORD*)&MasterTraderBonus); // write float data
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}
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void setSalesmanBonus(long value) {
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if (value < 0) return;
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SalesmanBonus = value;
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if (SalesmanBonus > 999) SalesmanBonus = 999;
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}
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void setLivingAnatomyBonus(long value) {
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if (value < 0) return;
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LivingAnatomyBonus = value;
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if (LivingAnatomyBonus > 125) LivingAnatomyBonus = 125;
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SafeWrite8(0x424A91, static_cast<BYTE>(LivingAnatomyBonus));
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}
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void setPyromaniacBonus(long value) {
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if (value < 0) return;
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PyromaniacBonus = value;
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if (PyromaniacBonus > 125) PyromaniacBonus = 125;
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SafeWrite8(0x424AB6, static_cast<BYTE>(PyromaniacBonus));
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}
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void setStonewallPercent(long value) {
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if (value < 0) return;
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StonewallPercent = value;
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if (StonewallPercent > 100) StonewallPercent = 100;
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SafeWrite8(0x424B50, static_cast<BYTE>(StonewallPercent));
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}
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void setDemolitionExpertBonus(long value) {
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if (value < 0) return;
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DemolitionExpertBonus = value;
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if (DemolitionExpertBonus > 999) DemolitionExpertBonus = 999;
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}
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void setVaultCityInoculationsPoisonBonus(long value) {
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if (value < -100) value = -100;
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if (value > 100) value = 100;
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VaultCityInoculationsPoisonBonus = value;
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SafeWrite8(0x4AF26A, static_cast<signed char>(VaultCityInoculationsPoisonBonus));
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}
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void setVaultCityInoculationsRadBonus(long value) {
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if (value < -100) value = -100;
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if (value > 100) value = 100;
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VaultCityInoculationsRadBonus = value;
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SafeWrite8(0x4AF287, static_cast<signed char>(VaultCityInoculationsRadBonus));
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}
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} perks;
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static void TryPatchSkillBonus32(const char* key, int defaultValue, DWORD addr, const char* perksFile) {
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TryPatchValue32(key, defaultValue, 0, 125, addr, perksFile);
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}
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static void __declspec(naked) perk_adjust_skill_hack_salesman() {
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__asm {
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imul eax, [perks.SalesmanBonus];
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imul eax, [SalesmanBonus];
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add ecx, eax; // barter_skill + (perkLevel * SalesmanBonus)
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mov eax, ecx
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retn;
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@@ -169,7 +68,7 @@ static void __declspec(naked) perk_adjust_skill_hack_salesman() {
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static void __declspec(naked) queue_explode_exit_hack_demolition_expert() {
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__asm {
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imul eax, [perks.DemolitionExpertBonus];
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imul eax, [DemolitionExpertBonus];
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add ecx, eax; // maxBaseDmg + (perkLevel * DemolitionExpertBonus)
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add ebx, eax // minBaseDmg + (perkLevel * DemolitionExpertBonus)
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retn;
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@@ -183,42 +82,52 @@ void EnginePerkBonusInit() {
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}
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void ReadPerksBonuses(const char* perksFile) {
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int wScopeRangeMod = IniReader::GetInt("PerksTweak", "WeaponScopeRangePenalty", 8, perksFile);
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if (wScopeRangeMod != 8) perks.setWeaponScopeRangePenalty(wScopeRangeMod);
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wScopeRangeMod = IniReader::GetInt("PerksTweak", "WeaponScopeRangeBonus", 5, perksFile);
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if (wScopeRangeMod != 5) perks.setWeaponScopeRangeBonus(wScopeRangeMod);
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int value;
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TryPatchValue32("WeaponScopeRangePenalty", 8, 0, 100, 0x42448E, perksFile);
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TryPatchValue32("WeaponScopeRangeBonus", 5, 2, 100, 0x424489, perksFile);
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TryPatchValue32("WeaponLongRangeBonus", 4, 2, 100, 0x424474, perksFile);
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TryPatchSkillBonus8("WeaponAccurateBonus", 20, 0x42465D, perksFile);
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if (TryGetModifiedInt("WeaponHandlingBonus", 3, value, perksFile) && value >= 0) {
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if (value > 10) value = 10;
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SafeWrite8(0x424636, static_cast<char>(value));
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SafeWrite8(0x4251CE, static_cast<signed char>(-value));
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}
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if (TryGetModifiedInt("MasterTraderBonus", 25, value, perksFile) && value >= 0) {
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float floatValue = static_cast<float>(value);
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SafeWrite32(0x474BB3, *(DWORD*)&floatValue); // write float data
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}
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if (TryGetModifiedInt("SalesmanBonus", SalesmanBonus, value, perksFile) && value >= 0) {
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SalesmanBonus = min(value, 999);
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}
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TryPatchSkillBonus8("LivingAnatomyBonus", 5, 0x424A91, perksFile);
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TryPatchSkillBonus8("LivingAnatomyDoctorBonus", 10, 0x496E66, perksFile);
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TryPatchSkillBonus8("PyromaniacBonus", 5, 0x424AB6, perksFile);
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TryPatchValue8("StonewallPercent", 50, 0, 100, 0x424B50, perksFile);
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if (TryGetModifiedInt("DemolitionExpertBonus", DemolitionExpertBonus, value, perksFile) && value >= 0) {
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DemolitionExpertBonus = min(value, 999);
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}
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if (TryGetModifiedInt("VaultCityInoculationsPoisonBonus", 10, value, perksFile)) {
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SafeWrite8(0x4AF26A, static_cast<signed char>(clamp<long>(value, -100, 100)));
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}
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if (TryGetModifiedInt("VaultCityInoculationsRadBonus", 10, value, perksFile)) {
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SafeWrite8(0x4AF287, static_cast<signed char>(clamp<long>(value, -100, 100)));
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}
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TryPatchSkillBonus8("VaultCityTrainingFirstAidBonus", 5, 0x496E35, perksFile);
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TryPatchSkillBonus8("VaultCityTrainingDoctorBonus", 5, 0x496E7F, perksFile);
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TryPatchSkillBonus32("MedicFirstAidBonus", 10, 0x496E19, perksFile);
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TryPatchSkillBonus32("MedicDoctorBonus", 10, 0x496E4E, perksFile);
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int wLongRangeBonus = IniReader::GetInt("PerksTweak", "WeaponLongRangeBonus", 4, perksFile);
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if (wLongRangeBonus != 4) perks.setWeaponLongRangeBonus(wLongRangeBonus);
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int wAccurateBonus = IniReader::GetInt("PerksTweak", "WeaponAccurateBonus", 20, perksFile);
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if (wAccurateBonus != 20) perks.setWeaponAccurateBonus(wAccurateBonus);
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int wHandlingBonus = IniReader::GetInt("PerksTweak", "WeaponHandlingBonus", 3, perksFile);
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if (wHandlingBonus != 3) perks.setWeaponHandlingBonus(wHandlingBonus);
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int masterTraderBonus = IniReader::GetInt("PerksTweak", "MasterTraderBonus", 25, perksFile);
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if (masterTraderBonus != 25) perks.setMasterTraderBonus(masterTraderBonus);
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int salesmanBonus = IniReader::GetInt("PerksTweak", "SalesmanBonus", 20, perksFile);
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if (salesmanBonus != 20) perks.setSalesmanBonus(salesmanBonus);
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int livingAnatomyBonus = IniReader::GetInt("PerksTweak", "LivingAnatomyBonus", 5, perksFile);
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if (livingAnatomyBonus != 5) perks.setLivingAnatomyBonus(livingAnatomyBonus);
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int pyromaniacBonus = IniReader::GetInt("PerksTweak", "PyromaniacBonus", 5, perksFile);
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if (pyromaniacBonus != 5) perks.setPyromaniacBonus(pyromaniacBonus);
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int stonewallPercent = IniReader::GetInt("PerksTweak", "StonewallPercent", 50, perksFile);
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if (stonewallPercent != 50) perks.setStonewallPercent(stonewallPercent);
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int demolitionExpertBonus = IniReader::GetInt("PerksTweak", "DemolitionExpertBonus", 10, perksFile);
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if (demolitionExpertBonus != 10) perks.setDemolitionExpertBonus(demolitionExpertBonus);
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int vaultCityInoculationsBonus = IniReader::GetInt("PerksTweak", "VaultCityInoculationsPoisonBonus", 10, perksFile);
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if (vaultCityInoculationsBonus != 10) perks.setVaultCityInoculationsPoisonBonus(vaultCityInoculationsBonus);
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vaultCityInoculationsBonus = IniReader::GetInt("PerksTweak", "VaultCityInoculationsRadBonus", 10, perksFile);
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if (vaultCityInoculationsBonus != 10) perks.setVaultCityInoculationsRadBonus(vaultCityInoculationsBonus);
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TryPatchSkillBonus32("GhostBonus", 20, 0x496EA9, perksFile);
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TryPatchSkillBonus8("ThiefBonus", 10, 0x496EC1, perksFile);
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TryPatchSkillBonus8("MasterThiefBonus", 15, 0x496EE0, perksFile);
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TryPatchSkillBonus8("HarmlessBonus", 20, 0x496F02, perksFile);
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TryPatchSkillBonus32("SpeakerBonus", 20, 0x496F1B, perksFile);
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TryPatchSkillBonus8("ExpertExcrementExpeditorBonus", 5, 0x496F33, perksFile);
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TryPatchSkillBonus8("NegotiatorBonus", 10, 0x496F48, perksFile);
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TryPatchSkillBonus32("GamblerBonus", 20, 0x496F79, perksFile);
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TryPatchSkillBonus32("RangerOutdoorsmanBonus", 15, 0x496F95, perksFile);
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TryPatchSkillBonus8("SurvivalistBonus", 25, 0x496FAB, perksFile);
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TryPatchSkillBonus8("MrFixitBonus", 10, 0x496E00, perksFile);
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}
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}
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@@ -21,6 +21,13 @@ void split(const std::string &s, char delim, T result, size_t limit = -1) {
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}
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}
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template <typename T>
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T clamp(T value, T min, T max) {
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if (value < min) return min;
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if (value > max) return max;
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return value;
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}
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WORD ByteSwapW(WORD w);
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DWORD ByteSwapD(DWORD dw);
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