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Minor edit to sfall function notes
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@@ -1046,8 +1046,7 @@ sfall_funcX metarule functions
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- Overrides the name of the script object that was set from **scrname.msg**
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- Overrides the name of the script object that was set from **scrname.msg**
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- The changed name will be reset each time the player leaves the map or reloads the game
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- The changed name will be reset each time the player leaves the map or reloads the game
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- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
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- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
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- The function can override the name only once for the same object until reset
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- __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset
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- __NOTE:__ this function is intended for use in normal game scripts
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****
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****
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@@ -817,7 +817,7 @@ namespace Fields {
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y = 0x0C, // saveable
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y = 0x0C, // saveable
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sx = 0x10, // saveable
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sx = 0x10, // saveable
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sy = 0x14, // saveable
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sy = 0x14, // saveable
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frm = 0x18, // saveable
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currFrame = 0x18, // saveable
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rotation = 0x1C, // saveable
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rotation = 0x1C, // saveable
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artFid = 0x20, // saveable
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artFid = 0x20, // saveable
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flags = 0x24, // saveable
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flags = 0x24, // saveable
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