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Added a new "fullscreen windowed" DX9 mode
Added saving the position of the game window to ddraw.ini
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@@ -54,6 +54,7 @@ AffectPlayback=0
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;Set to 0 for 8 bit fullscreen
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;Set to 4 for DX9 fullscreen
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;Set to 5 for DX9 windowed
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;Set to 6 for DX9 fullscreen windowed
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;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
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;Modes 1, 2 and 3 are no longer supported
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Mode=0
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@@ -64,6 +65,10 @@ Mode=0
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GraphicsWidth=0
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GraphicsHeight=0
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;Window position data. Do not modify
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;Set to 0 to reset if the window position is incorrect
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WindowData=0
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode 4 or 5)
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;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
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;GlobalShaderFile=global.fx
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