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Added "set_quest_failure_value" script function
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@@ -737,6 +737,11 @@ optional arguments:
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2 - clears the overlay area or the specified rectangle defined by the x, y, width, height arguments
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0 - destroys the created overlay surface (frees up the memory allocated to the surface)
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> void sfall_func2("set_quest_failure_value", int gvarNumber, int thresholdValue)
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- sets the threshold value (failure_threshold) for the quest at which the quest will be considered failed (its description in the pipboy will be crossed out and colored red)
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- gvarNumber: the number of the global variable controlling the quest
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- thresholdValue: the value of the global variable at which the quest is counted as a failure
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------------------------
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------ MORE INFO -------
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------------------------
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