mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Updated docs for art_frame_data script function
Minor code edits: type name, indentation/alignment, unified messages
This commit is contained in:
@@ -1690,13 +1690,13 @@
|
||||
- name: art_frame_data
|
||||
detail: array art_frame_data(string/int artFile/artId, int frame, int rotation)
|
||||
doc: |
|
||||
- returns dimensions of a given PCX or FRM frame as temp array in form: [width, height]
|
||||
- artFile/artId: path to the PCX/FRM file (e.g. `art\\inven\\5mmap.frm`), or its FRM ID number (e.g. `0x7000026`, see specification of the FID format)
|
||||
- returns the dimensions of a given PCX or FRM frame as a temp array in the form **[width, height]**
|
||||
- `artFile/artId`: path to the PCX/FRM file (e.g. `art\\inven\\5mmap.frm`), or its FRM ID number (e.g. `0x7000026`, see specification of the FID format)
|
||||
optional arguments:
|
||||
- `frame`: frame number, the first frame starts from zero
|
||||
- `rotation`: rotation to get the frame for, useful when reading FRM file by path
|
||||
- `rotation`: rotation to get the frame for, useful when reading FRM files by path
|
||||
macro: sfall.h
|
||||
|
||||
|
||||
- name: interface_art_draw
|
||||
detail: int sfall_func4("interface_art_draw", int winType, string artFile/int artID, int x, int y)
|
||||
doc: |
|
||||
@@ -1806,7 +1806,7 @@
|
||||
doc: |
|
||||
Fills the rectangle area of the currently selected script window with the specified color, or clears the window with transparent (index 0) color (call the function without arguments).
|
||||
- `color`: the color index in the game palette (from 0 to 255)
|
||||
- name: nterface_overlay
|
||||
- name: interface_overlay
|
||||
detail: sfall_func2("interface_overlay", int winType, int mode)
|
||||
doc: |
|
||||
Alternative form: `int sfall_func6("interface_overlay", int winType, 2, int x, int y, int width, int height)`.
|
||||
|
||||
@@ -1139,6 +1139,16 @@ sfall_funcX metarule functions
|
||||
`void sfall_func0("signal_close_game")`
|
||||
- Works in a similar way to vanilla function: `metarule(METARULE_SIGNAL_END_GAME, 0)`, but it will then close the game instead of only returning the player to the main menu
|
||||
|
||||
----
|
||||
#### art_frame_data
|
||||
`array sfall_func3("art_frame_data", string/int artFile/artId, int frame, int rotation)`
|
||||
- Returns the dimensions of a given PCX or FRM frame as a temp array in the form **[width, height]**
|
||||
- `artFile/artId`: path to the PCX/FRM file (e.g. `art\\inven\\5mmap.frm`), or its FRM ID number (e.g. `0x7000026`, see specification of the FID format)
|
||||
|
||||
**Optional arguments:**
|
||||
- `frame`: frame number, the first frame starts from zero
|
||||
- `rotation`: rotation to get the frame for, useful when reading FRM files by path
|
||||
|
||||
|
||||
****
|
||||
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._
|
||||
|
||||
Reference in New Issue
Block a user