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Added "art_cache_clear" script function.
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@@ -238,6 +238,7 @@
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#define party_member_list_all party_member_list(1)
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#define art_cache_clear sfall_func0("art_cache_clear")
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#define attack_is_aimed sfall_func0("attack_is_aimed")
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#define car_gas_amount sfall_func0("car_gas_amount")
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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@@ -560,6 +560,9 @@ Some utility/math functions are available:
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- returns the setting value from the AI packet of an object (critter)
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- use AI_CAP_* constants from define_extra.h for the aiParam argument to get AI value
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> void sfall_func0("art_cache_clear")
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- clears the cache of FRM image files loaded into memory
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------------------------
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------ MORE INFO -------
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------------------------
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