mirror of
https://github.com/sfall-team/sfall.git
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Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
This commit is contained in:
@@ -1,5 +1,5 @@
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;Controls the elevators
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;Controls the elevators
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;Image must match up with the image of an existing elevator (can be overrided in sfall 3.8.14 or newer)
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;Image must match up with the image of an existing elevator (can be overrided in sfall 4.1.4/3.8.14 or newer)
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;Make sure you specify the correct number of exit targets
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;Make sure you specify the correct number of exit targets
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;The maximum number of elevators is currently capped at 50
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;The maximum number of elevators is currently capped at 50
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;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
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;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
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@@ -9,21 +9,21 @@ Array elements are accessed by index or key. For example:
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// this code puts some string in array "list" at index 5:
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// this code puts some string in array "list" at index 5:
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list[5] := "Value";
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list[5] := "Value";
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There are 2 different types of arrays currently available:
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There are 2 different types of arrays currently available:
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1) Lists - a set of values with specific size (number of elements), where all elements have numeric indexes starting from zero (0) up to array length minus one.
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1) Lists - a set of values with specific size (number of elements), where all elements have numeric indexes starting from zero (0) up to array length minus one.
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For example:
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For example:
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// this creates list with 3 elements. Element "A" has index 0, element "B" has index 1, element "C" - 2
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// this creates list with 3 elements. Element "A" has index 0, element "B" has index 1, element "C" - 2
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list := ["A", "B", "C"];
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list := ["A", "B", "C"];
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Limitations:
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Limitations:
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- all indexes are numeric, starting from 0;
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- all indexes are numeric, starting from 0;
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- to assign value to a specific index, you must first resize array to contain this index
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- to assign value to a specific index, you must first resize array to contain this index
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(for example, if list is of size 3 (indexes from 0 to 2), you can't assign value to index 4 unless you change list size to 5 first).
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(for example, if list is of size 3 (indexes from 0 to 2), you can't assign value to index 4 unless you change list size to 5 first).
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2) Maps (or associative arrays) - a set of key=>value pairs, where all elements (values) are accessed by corresponding keys.
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2) Maps (or associative arrays) - a set of key=>value pairs, where all elements (values) are accessed by corresponding keys.
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Differences from list:
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Differences from list:
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- maps don't have specific size (to assign values, you don't need to resize array first);
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- maps don't have specific size (to assign values, you don't need to resize array first);
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@@ -37,24 +37,24 @@ Both array types have their pros and cons and are suited for different tasks.
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Basically arrays are implemented using number of new operators (scripting functions). But for ease of use, there are some new syntax elements:
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Basically arrays are implemented using number of new operators (scripting functions). But for ease of use, there are some new syntax elements:
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1) Accessing elements. Use square brackets:
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1) Accessing elements. Use square brackets:
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display_msg(arr[5]);
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display_msg(arr[5]);
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mymap["price"] := 515.23;
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mymap["price"] := 515.23;
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2) Alternative accessing for maps. Use dot:
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2) Alternative accessing for maps. Use dot:
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display_msg(mymap.name);
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display_msg(mymap.name);
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mymap.price := 232.23;
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mymap.price := 232.23;
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3) Array expressions. Create and fill arrays with just one expression:
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3) Array expressions. Create and fill arrays with just one expression:
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// create list with 5 values
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// create list with 5 values
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[5, 777, 0, 3.14, "Cool Value"]
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[5, 777, 0, 3.14, "Cool Value"]
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// create map:
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// create map:
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{5: "Five", "health": 50, "speed": 0.252}
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{5: "Five", "health": 50, "speed": 0.252}
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NOTES:
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NOTES:
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- make sure to call "fix_array" if you want new array to be available in the next frame or "save_array" if you want to use it for a longer period
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- make sure to call "fix_array" if you want new array to be available in the next frame or "save_array" if you want to use it for a longer period
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(see next section for details)
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(see next section for details)
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@@ -64,16 +64,16 @@ NOTES:
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foreach (item in myarray) begin
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foreach (item in myarray) begin
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// this block is executed for each array element, where "item" contains current value on each step
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// this block is executed for each array element, where "item" contains current value on each step
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end
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end
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// alternative syntax:
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// alternative syntax:
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foreach (key: item in myarray) begin
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foreach (key: item in myarray) begin
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// "key" will contain current key (or numeric index, for lists)
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// "key" will contain current key (or numeric index, for lists)
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end
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end
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See "Script editor\docs\sslc readme.txt" file for full information on new SSL syntax features.
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See "Script editor\docs\sslc readme.txt" file for full information on new SSL syntax features.
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>>> STORING ARRAYS <<<
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>>> STORING ARRAYS <<<
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Apart from lists/maps arrays are divided by how they are stored.
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Apart from lists/maps arrays are divided by how they are stored.
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There a 3 types of arrays:
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There a 3 types of arrays:
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@@ -85,21 +85,21 @@ where you create temp_array, it will not be available next time your global scri
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This type of arrays are always available (by their ID) until you start a new game or load a saved game (at which point they are deleted).
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This type of arrays are always available (by their ID) until you start a new game or load a saved game (at which point they are deleted).
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3) Saved. If you want your array to really stay for a while, use function "save_array" to make any array "saved". However, they are, like permanent arrays,
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3) Saved. If you want your array to really stay for a while, use function "save_array" to make any array "saved". However, they are, like permanent arrays,
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"deleted" from memory when loading game. In order to use them properly, you must load them from the savegame using "load_array" whenever you want to use them.
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"deleted" from memory when loading game. In order to use them properly, you must load them from the savegame using "load_array" whenever you want to use them.
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Example:
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Example:
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variable savedArray;
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variable savedArray;
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procedure start begin
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procedure start begin
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if game_loaded then begin
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if game_loaded then begin
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savedArray := load_array("traps");
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savedArray := load_array("traps");
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end else begin
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end else begin
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foreach trap in traps begin
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foreach trap in traps begin
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....
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....
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end
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end
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end
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end
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end
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end
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>>> PRACTICAL EXAMPLES <<<
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>>> PRACTICAL EXAMPLES <<<
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@@ -114,8 +114,8 @@ Example:
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// call it:
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// call it:
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call give_item(dude_obj, {PID_SHOTGUN: 1, PID_SHOTGUN_SHELLS: 4, PID_STIMPAK: 3});
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call give_item(dude_obj, {PID_SHOTGUN: 1, PID_SHOTGUN_SHELLS: 4, PID_STIMPAK: 3});
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> Create arrays of objects (maps) for advanced scripting:
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> Create arrays of objects (maps) for advanced scripting:
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variable traps;
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variable traps;
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@@ -130,14 +130,14 @@ Example:
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traps[k] := load_array("trap_"+k); // each object is stored separately
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traps[k] := load_array("trap_"+k); // each object is stored separately
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end
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end
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end
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end
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procedure add_trap(variable trapArray) begin
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procedure add_trap(variable trapArray) begin
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variable index;
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variable index;
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index := len_array(traps);
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index := len_array(traps);
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save_array("trap_"+k, trapArray);
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save_array("trap_"+k, trapArray);
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array_push(traps, trapArray);
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array_push(traps, trapArray);
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end
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end
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// use them:
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// use them:
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foreach trap in traps begin
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foreach trap in traps begin
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if (self_elevation == trap["elev"] and tile_distance(self_tile, trap["tile"]) < trap["radius"]) then
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if (self_elevation == trap["elev"] and tile_distance(self_tile, trap["tile"]) < trap["radius"]) then
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@@ -151,14 +151,16 @@ Example:
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*mixed means any type
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*mixed means any type
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> int create_array(int size, int nothing):
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> int create_array(int size, int flags):
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- creates permanent array (but not "saved")
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- creates permanent array (but not "saved")
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- if size is >= 0, creates list with given size
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- if size is >= 0, creates list with given size
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- if size == -1, creates map (associative array)
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- if size == -1, creates map (associative array)
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- second argument is not used yet, just use 0
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- if size == -1 and flags == 2, creates a "lookup" map in which the values of existing keys are read-only and can't be updated.
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This type of array allows you to store a zero (0) key value
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- NOTE: in earlier versions (up to 4.1.3/3.8.13) the second argument is not used, just use 0
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- returns arrayID (valid until array is deleted)
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- returns arrayID (valid until array is deleted)
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> int temp_array(int size, int nothing):
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> int temp_array(int size, int flags):
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- works exactly like "create_array", only created array becomes "temporary"
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- works exactly like "create_array", only created array becomes "temporary"
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> void fix_array(int arrayID):
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> void fix_array(int arrayID):
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@@ -169,7 +171,7 @@ Example:
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- if used on list, "key" must be numeric and within valid index range (0..size-1)
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- if used on list, "key" must be numeric and within valid index range (0..size-1)
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- if used on map, key can be of any type
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- if used on map, key can be of any type
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- to "unset" a value from map, just set it to zero (0)
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- to "unset" a value from map, just set it to zero (0)
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- NOTE: to add a value of 0 for the key, use the float value (0.0)
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- NOTE: to add a value of 0 for the key, use the float value of 0.0
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- this works exactly like statement:
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- this works exactly like statement:
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arrayID[key] := value;
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arrayID[key] := value;
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@@ -183,7 +185,7 @@ Example:
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- changes array size
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- changes array size
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- applicable to maps too, but only to reduce elements
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- applicable to maps too, but only to reduce elements
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- there are number of special negative values of "size" which perform various operations on the array,
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- there are number of special negative values of "size" which perform various operations on the array,
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use macros sort_array, sort_array_reverse, reverse_array, shuffle_array from sfall.h header
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use macros sort_array, sort_array_reverse, reverse_array, shuffle_array from sfall.h header
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> void free_array(int arrayID):
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> void free_array(int arrayID):
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- deletes any array
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- deletes any array
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@@ -20,6 +20,9 @@
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/*
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/*
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Generic array functions
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Generic array functions
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*/
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*/
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// returns True if the specified key exists in the associative array
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procedure map_contains_key(variable arrayMap, variable key);
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// push new item at the end of array, returns array
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// push new item at the end of array, returns array
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procedure array_push(variable array, variable item);
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procedure array_push(variable array, variable item);
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@@ -151,6 +154,14 @@ procedure load_collection(variable name);
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#define ARRAY_SET_BLOCK_SIZE (10)
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#define ARRAY_SET_BLOCK_SIZE (10)
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procedure map_contains_key(variable arrayMap, variable key) begin
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variable i;
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for (i := 0; i < len_array(arrayMap); i++) begin
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if (array_key(arrayMap, i) == key) then return true;
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end
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return false;
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end
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/**
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/**
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* Returns first index of zero value
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* Returns first index of zero value
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*/
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*/
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@@ -102,6 +102,10 @@
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#define create_array_map (create_array(-1, 0))
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#define create_array_map (create_array(-1, 0))
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// create temporary map
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// create temporary map
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#define temp_array_map (temp_array(-1, 0))
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#define temp_array_map (temp_array(-1, 0))
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// create persistent lookup map (see arrays.txt for details)
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#define create_lookup_map (create_array(-1, 2))
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// create temporary lookup map
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#define temp_lookup_map (temp_array(-1, 2))
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// true if array is map, false otherwise
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// true if array is map, false otherwise
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#define array_is_map(x) (array_key(x, -1) == 1)
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#define array_is_map(x) (array_key(x, -1) == 1)
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// returns temp list with names of all arrays saved with save_array() in alphabetical order
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// returns temp list with names of all arrays saved with save_array() in alphabetical order
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@@ -132,13 +132,13 @@
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0x819d - void set_sfall_global(string/int varname, int/float value)
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0x819d - void set_sfall_global(string/int varname, int/float value)
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0x819e - int get_sfall_global_int(string/int varname)
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0x819e - int get_sfall_global_int(string/int varname)
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0x819f - float get_sfall_global_float(string/int varname)
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0x819f - float get_sfall_global_float(string/int varname)
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0x822d - int create_array(int elementcount, int elementsize)
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0x822d - int create_array(int elementcount, int flags)
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0x822e - void set_array(int array, any element, any value)
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0x822e - void set_array(int array, any element, any value)
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0x822f - any get_array(int array, any element)
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0x822f - any get_array(int array, any element)
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0x8230 - void free_array(int array)
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0x8230 - void free_array(int array)
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0x8231 - int len_array(int array)
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0x8231 - int len_array(int array)
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0x8232 - void resize_array(int array, int newelementcount)
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0x8232 - void resize_array(int array, int newelementcount)
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0x8233 - int temp_array(int elementcount, int elementsize)
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0x8233 - int temp_array(int elementcount, int flags)
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0x8234 - void fix_array(int array)
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0x8234 - void fix_array(int array)
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0x8239 - int scan_array(int array, int/float var)
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0x8239 - int scan_array(int array, int/float var)
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0x8256 - int array_key(int array, int index)
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0x8256 - int array_key(int array, int index)
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+31
-20
@@ -312,7 +312,6 @@ void DESetArray(int id, const DWORD* types, const void* data) {
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//memcpy(arrays[id].data, data, arrays[id].len*arrays[id].datalen);
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//memcpy(arrays[id].data, data, arrays[id].len*arrays[id].datalen);
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}
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}
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/*
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/*
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Array manipulation functions for script operators
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Array manipulation functions for script operators
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TODO: move somewhere else
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TODO: move somewhere else
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@@ -359,10 +358,14 @@ DWORD _stdcall getScriptTypeBySfallType(DWORD dataType) {
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}
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}
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}
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}
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DWORD _stdcall CreateArray(int len, DWORD nothing) {
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DWORD _stdcall CreateArray(int len, DWORD flags) {
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sArrayVar var;
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sArrayVar var;
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if (len < 0) var.flags |= ARRAYFLAG_ASSOC;
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var.flags = (flags & 0xFFFFFFFE); // reset 1 bit
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else if (len > ARRAY_MAX_SIZE) len = ARRAY_MAX_SIZE; // safecheck
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if (len < 0) {
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var.flags |= ARRAYFLAG_ASSOC;
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} else if (len > ARRAY_MAX_SIZE) {
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len = ARRAY_MAX_SIZE; // safecheck
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}
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if (!var.isAssoc()) {
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if (!var.isAssoc()) {
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var.val.resize(len);
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var.val.resize(len);
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}
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}
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@@ -377,8 +380,8 @@ DWORD _stdcall CreateArray(int len, DWORD nothing) {
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return nextarrayid++;
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return nextarrayid++;
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}
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}
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DWORD _stdcall TempArray(DWORD len, DWORD nothing) {
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DWORD _stdcall TempArray(DWORD len, DWORD flags) {
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DWORD id = CreateArray(len, nothing);
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DWORD id = CreateArray(len, flags);
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tempArrays.insert(id);
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tempArrays.insert(id);
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return id;
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return id;
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}
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}
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@@ -421,7 +424,7 @@ DWORD _stdcall GetArrayKey(DWORD id, int index, DWORD* resultType) {
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DWORD _stdcall GetArray(DWORD id, DWORD key, DWORD keyType, DWORD* resultType) {
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DWORD _stdcall GetArray(DWORD id, DWORD key, DWORD keyType, DWORD* resultType) {
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*resultType = VAR_TYPE_INT;
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*resultType = VAR_TYPE_INT;
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if(arrays.find(id)==arrays.end()) return 0;
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if (arrays.find(id) == arrays.end()) return 0;
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int el;
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int el;
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sArrayVar &arr = arrays[id];
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sArrayVar &arr = arrays[id];
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if (arr.isAssoc()) {
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if (arr.isAssoc()) {
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@@ -448,17 +451,24 @@ DWORD _stdcall GetArray(DWORD id, DWORD key, DWORD keyType, DWORD* resultType) {
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}
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}
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return 0;
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return 0;
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}
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}
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void _stdcall SetArray(DWORD id, DWORD key, DWORD keyType, DWORD val, DWORD valType, DWORD allowUnset) {
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void _stdcall SetArray(DWORD id, DWORD key, DWORD keyType, DWORD val, DWORD valType, DWORD allowUnset) {
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keyType = getSfallTypeByScriptType(keyType);
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keyType = getSfallTypeByScriptType(keyType);
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valType = getSfallTypeByScriptType(valType);
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valType = getSfallTypeByScriptType(valType);
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if(arrays.find(id)==arrays.end()) return;
|
if (arrays.find(id) == arrays.end()) return;
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int el;
|
int el;
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sArrayVar &arr = arrays[id];
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sArrayVar &arr = arrays[id];
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if (arrays[id].isAssoc()) {
|
if (arrays[id].isAssoc()) {
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sArrayElement sEl(key, keyType);
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sArrayElement sEl(key, keyType);
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ArrayKeysMap::iterator elIter = arr.keyHash.find(sEl);
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ArrayKeysMap::iterator elIter = arr.keyHash.find(sEl);
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el = (elIter != arr.keyHash.end()) ? elIter->second : -1;
|
el = (elIter != arr.keyHash.end())
|
||||||
if (valType == DATATYPE_INT && val == 0 && allowUnset) {
|
? elIter->second
|
||||||
|
: -1;
|
||||||
|
|
||||||
|
bool lookupMap = (arr.flags & ARRAYFLAG_CONSTVAL) != 0;
|
||||||
|
if (lookupMap && el != -1) return; // don't update value of key
|
||||||
|
|
||||||
|
if (allowUnset && !lookupMap && (valType == DATATYPE_INT && val == 0)) {
|
||||||
// after assigning zero to a key, no need to store it, because "get_array" returns 0 for non-existent keys: try unset
|
// after assigning zero to a key, no need to store it, because "get_array" returns 0 for non-existent keys: try unset
|
||||||
if (el >= 0) {
|
if (el >= 0) {
|
||||||
// remove from hashtable
|
// remove from hashtable
|
||||||
@@ -603,15 +613,15 @@ int _stdcall ScanArray(DWORD id, DWORD val, DWORD datatype, DWORD* resultType) {
|
|||||||
for (DWORD i = 0; i < arrays[id].val.size(); i += step) {
|
for (DWORD i = 0; i < arrays[id].val.size(); i += step) {
|
||||||
sArrayElement &el = arrays[id].val[i + step - 1];
|
sArrayElement &el = arrays[id].val[i + step - 1];
|
||||||
if (el.type == datatype) {
|
if (el.type == datatype) {
|
||||||
if ((datatype != DATATYPE_STR && *(DWORD*)&(el.intVal) == val) ||
|
if ((datatype != DATATYPE_STR && *(DWORD*)&(el.intVal) == val) ||
|
||||||
(datatype == DATATYPE_STR && strcmp(el.strVal, (char*)val) == 0)) {
|
(datatype == DATATYPE_STR && strcmp(el.strVal, (char*)val) == 0)) {
|
||||||
if (arrays[id].isAssoc()) { // return key instead of index for associative arrays
|
if (arrays[id].isAssoc()) { // return key instead of index for associative arrays
|
||||||
*resultType = getScriptTypeBySfallType(arrays[id].val[i].type);
|
*resultType = getScriptTypeBySfallType(arrays[id].val[i].type);
|
||||||
return *(DWORD *)&arrays[id].val[i].intVal;
|
return *(DWORD *)&arrays[id].val[i].intVal;
|
||||||
} else {
|
} else {
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
@@ -635,8 +645,9 @@ DWORD _stdcall LoadArray(DWORD key, DWORD keyType) {
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ArrayKeysMap::iterator it = savedArrays.find(keyEl);
|
ArrayKeysMap::iterator it = savedArrays.find(keyEl);
|
||||||
if (it != savedArrays.end())
|
if (it != savedArrays.end()) {
|
||||||
return it->second;
|
return it->second;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0; // not found
|
return 0; // not found
|
||||||
|
|||||||
+3
-2
@@ -74,6 +74,7 @@ struct sArrayVarOld
|
|||||||
};
|
};
|
||||||
|
|
||||||
#define ARRAYFLAG_ASSOC (1) // is map
|
#define ARRAYFLAG_ASSOC (1) // is map
|
||||||
|
#define ARRAYFLAG_CONSTVAL (2) // don't update value of key if the key exists in map
|
||||||
|
|
||||||
typedef std::tr1::unordered_map<sArrayElement, DWORD, sArrayElement_HashFunc, sArrayElement_EqualFunc> ArrayKeysMap;
|
typedef std::tr1::unordered_map<sArrayElement, DWORD, sArrayElement_HashFunc, sArrayElement_EqualFunc> ArrayKeysMap;
|
||||||
|
|
||||||
@@ -148,9 +149,9 @@ const char* _stdcall GetSfallTypeName(DWORD dataType);
|
|||||||
DWORD _stdcall getSfallTypeByScriptType(DWORD varType);
|
DWORD _stdcall getSfallTypeByScriptType(DWORD varType);
|
||||||
DWORD _stdcall getScriptTypeBySfallType(DWORD dataType);
|
DWORD _stdcall getScriptTypeBySfallType(DWORD dataType);
|
||||||
// creates new normal (persistent) array. len == -1 specifies associative array (map)
|
// creates new normal (persistent) array. len == -1 specifies associative array (map)
|
||||||
DWORD _stdcall CreateArray(int len, DWORD nothing);
|
DWORD _stdcall CreateArray(int len, DWORD flags);
|
||||||
// same as CreateArray, but creates temporary array instead (will die at the end of the frame)
|
// same as CreateArray, but creates temporary array instead (will die at the end of the frame)
|
||||||
DWORD _stdcall TempArray(DWORD len, DWORD nothing);
|
DWORD _stdcall TempArray(DWORD len, DWORD flags);
|
||||||
// destroys array
|
// destroys array
|
||||||
void _stdcall FreeArray(DWORD id);
|
void _stdcall FreeArray(DWORD id);
|
||||||
/*
|
/*
|
||||||
|
|||||||
Reference in New Issue
Block a user