Fixed the default values for the MovieXX options

Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
This commit is contained in:
NovaRain
2020-07-18 22:28:22 +08:00
parent 107335749f
commit e0f0ee0f7d
8 changed files with 26 additions and 19 deletions
+2 -2
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@@ -40,7 +40,7 @@ Image=24
ButtonCount=3
;Set the appearance of the elevator
MainFrm=148
ButtonsFrm=151
MainFrm=148 ; EL_VAULT.FRM
ButtonsFrm=151 ; EL_MIL3.FRM
;Set up the exit points for all three buttons (see examples above)
+1 -1
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@@ -1,5 +1,5 @@
;sfall configuration settings
;v3.8.26
;v3.8.27
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
+1 -1
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@@ -23,7 +23,7 @@
static const int exitsPerElevator = 4;
static const int vanillaElevatorCount = 24;
static const int elevatorCount = 50;
static const int elevatorCount = 50; // The maximum allowed for Elevator stub in the BIS mapper
static DWORD elevatorType[elevatorCount] = {0};
static sElevator elevators[elevatorCount] = {0}; // _retvals
+1
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@@ -129,6 +129,7 @@ DWORD* ptr_master_volume = reinterpret_cast<DWORD*>(_master_volume)
DWORD* ptr_max = reinterpret_cast<DWORD*>(_max);
long* ptr_maxScriptNum = reinterpret_cast<long*>(_maxScriptNum);
DWORD* ptr_Meet_Frank_Horrigan = reinterpret_cast<DWORD*>(_Meet_Frank_Horrigan);
const char** ptr_movie_list = reinterpret_cast<const char**>(_movie_list); // array of 17 char*
DWORD* ptr_mouse_hotx = reinterpret_cast<DWORD*>(_mouse_hotx);
DWORD* ptr_mouse_hoty = reinterpret_cast<DWORD*>(_mouse_hoty);
DWORD* ptr_mouse_is_hidden = reinterpret_cast<DWORD*>(_mouse_is_hidden);
+10 -2
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@@ -167,6 +167,7 @@
#define _maxScriptNum 0x51C7CC
#define _Meet_Frank_Horrigan 0x672E04
#define _Move_on_Car 0x672E64
#define _movie_list 0x518DA0
#define _mouse_hotx 0x6AC7D0
#define _mouse_hoty 0x6AC7CC
#define _mouse_is_hidden 0x6AC790
@@ -410,6 +411,7 @@ extern DWORD* ptr_master_volume;
extern DWORD* ptr_max;
extern long* ptr_maxScriptNum;
extern DWORD* ptr_Meet_Frank_Horrigan;
extern const char** ptr_movie_list; // array of 17 char*
extern DWORD* ptr_mouse_hotx;
extern DWORD* ptr_mouse_hoty;
extern DWORD* ptr_mouse_is_hidden;
@@ -1084,10 +1086,12 @@ long __stdcall PartyMemberGetCurrentLevel(TGameObj* obj);
void __declspec() DebugPrintf(const char* fmt, ...);
// Displays message in main UI console window
void __stdcall DisplayConsoleMessage(const char* msg);
void __stdcall DisplayPrint(const char* msg);
long __stdcall GetInputBtn();
const char* __stdcall Getmsg(const MSGList* fileAddr, MSGNode* result, long messageId);
// plays SFX sound with given name
void __stdcall GsoundPlaySfxFile(const char* name);
@@ -1330,6 +1334,8 @@ long __fastcall ObjNewSidInst(TGameObj* object, long sType, long scriptIndex);
long __fastcall ObjectUnderMouse(long crSwitch, long inclDude, long elevation);
long __stdcall MessageSearch(const MSGList* file, MSGNode* msg);
// loads MSG file into given MessageList
long __stdcall MessageLoad(MSGList *msgList, const char *msgFilePath);
@@ -1435,7 +1441,7 @@ const char* MsgSearch(const MSGList* fileAddr, long messageId);
char* GetProtoPtr(long pid);
// returns weapon animation code
char AnimCodeByWeapon(TGameObj* weapon);
long AnimCodeByWeapon(TGameObj* weapon);
// wrapper for skill_get_tags with bounds checking
void SkillGetTags(long* result, long num);
@@ -1505,3 +1511,5 @@ DWORD __stdcall GetMaxCharWidth();
// Redraw the given object on screen (does not always redraws the whole object)
void __stdcall RedrawObject(TGameObj* obj);
UNLSTDfrm *LoadUnlistedFrm(char *frmName, unsigned int folderRef);
+5 -5
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@@ -314,13 +314,13 @@ static void __declspec(naked) main_init_system_hook() {
static void NewGame2() {
ResetState(0);
dlogr("Starting new game", DL_MAIN);
SetNewCharAppearanceGlobals();
CritLoad();
LoadGlobalScripts();
SetNewCharAppearanceGlobals();
LoadHeroAppearance();
LoadGlobalScripts();
dlogr("New Game started.", DL_MAIN);
gameLoaded = true;
}
+3 -5
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@@ -479,16 +479,14 @@ void MoviesInit() {
strcpy_s(ininame, "Movie");
_itoa_s(i + 1, &ininame[5], 3, 10);
if (i < 17) {
GetConfigString("Misc", ininame, (char*)(0x518DA0 + i * 4), &MoviePaths[i * 65], 65);
GetConfigString("Misc", ininame, ptr_movie_list[i], &MoviePaths[i * 65], 65);
} else {
GetConfigString("Misc", ininame, "", &MoviePaths[i * 65], 65);
}
}
dlog(".", DL_INIT);
SafeWrite32(0x44E6AE, (DWORD)MoviePtrs);
SafeWrite32(0x44E721, (DWORD)MoviePtrs);
SafeWrite32(0x44E75E, (DWORD)MoviePtrs);
SafeWrite32(0x44E78A, (DWORD)MoviePtrs);
const DWORD movieListAddr[] = {0x44E6AE, 0x44E721, 0x44E75E, 0x44E78A};
SafeWriteBatch<DWORD>((DWORD)MoviePtrs, movieListAddr);
dlog(".", DL_INIT);
/*
+3 -3
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@@ -24,11 +24,11 @@
#define VERSION_MAJOR 3
#define VERSION_MINOR 8
#define VERSION_BUILD 26
#define VERSION_BUILD 27
#define VERSION_REV 0
#ifdef WIN2K
#define VERSION_STRING "3.8.26 win2k"
#define VERSION_STRING "3.8.27 win2k"
#else
#define VERSION_STRING "3.8.26"
#define VERSION_STRING "3.8.27"
#endif