mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function. Minor code edits.
This commit is contained in:
@@ -340,6 +340,10 @@ There are several changes in this version of sslc which may result in problems f
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=== Changelog ===
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=================
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> sfall 4.2.9
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- added support for additional universal opcodes sfall_func7 and sfall_func8
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- fixed a compilation error when the script has a UTF-8 BOM
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> sfall 4.2.7
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- added ability to declare local variables anywhere in the procedure body
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@@ -286,8 +286,11 @@
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
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#define get_ini_sections(file) sfall_func1("get_ini_sections", file)
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#define get_interface_rect(winType) sfall_func2("get_window_attribute", winType, -1)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
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#define get_interface_width(winType) sfall_func2("get_window_attribute", winType, 3)
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#define get_interface_height(winType) sfall_func2("get_window_attribute", winType, 4)
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#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
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#define get_map_enter_position sfall_func0("get_map_enter_position")
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#define get_metarule_table sfall_func0("get_metarule_table")
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@@ -381,7 +381,7 @@ Some utility/math functions are available:
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> any sfall_funcX(string funcName, ...)
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- these opcodes allows to use additional scripting functions, that do not require new opcode
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- first argument is always function name (string)
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- there are 7 versions of this opcode for different number of additional arguments (for convenience)
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- there are 9 versions of this opcode for different number of additional arguments (for convenience)
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- opcodes have return value, but it is not necessary to use it
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@@ -666,6 +666,9 @@ optional argument:
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- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
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- attrType: 0 - checks and returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
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3 - interface width size, 4 - interface height size
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-1 - returns an associative array of keys (left, top, right, bottom) and values that define the position of the window rectangle
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(use standard syntax to access array values, e.g. winRect.top, winRect.bottom)
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- returns -1 if the specified attribute cannot be obtained
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> void sfall_func2("set_town_title", int areaID, string title)
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@@ -362,6 +362,9 @@
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0x827f - div operator (unsigned integer division)
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0x8280 - any sfall_func7(string funcName, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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0x8281 - any sfall_func8(string funcName, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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* These functions require AllowUnsafeScripting to be enabled in ddraw.ini
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+10
-14
@@ -1089,8 +1089,8 @@ void __cdecl BufToBuf(BYTE* src, long width, long height, long src_width, BYTE*
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size_t blockCount = width / 64; // 64 bytes
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size_t remainder = width % 64;
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size_t remainderD = remainder / 4;
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size_t remainderB = remainder % 4;
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size_t sizeD = remainder >> 2;
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size_t sizeB = remainder & 3;
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size_t s_pitch = src_width - width;
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size_t d_pitch = dst_width - width;
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@@ -1126,9 +1126,9 @@ void __cdecl BufToBuf(BYTE* src, long width, long height, long src_width, BYTE*
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dec ecx; // blockCount
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jnz copyBlock;
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// copies the remaining bytes
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mov ecx, remainderD;
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mov ecx, sizeD;
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rep movsd;
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mov ecx, remainderB;
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mov ecx, sizeB;
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rep movsb;
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add esi, ebx; // s_pitch
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add edi, edx; // d_pitch
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@@ -1137,9 +1137,9 @@ void __cdecl BufToBuf(BYTE* src, long width, long height, long src_width, BYTE*
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emms;
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jmp end;
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copySmall: // copies the small size data
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mov ecx, remainderD;
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mov ecx, sizeD;
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rep movsd;
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mov ecx, remainderB;
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mov ecx, sizeB;
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rep movsb;
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add esi, ebx; // s_pitch
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add edi, edx; // d_pitch
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@@ -1153,8 +1153,8 @@ end:
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void __cdecl TransBufToBuf(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width) {
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if (height <= 0 || width <= 0) return;
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size_t blockCount = width / 8;
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size_t lastBytes = width % 8;
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size_t blockCount = width >> 3;
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size_t lastBytes = width & 7;
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size_t s_pitch = src_width - width;
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size_t d_pitch = dst_width - width;
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@@ -1589,13 +1589,9 @@ void WinFillRect(long winID, long x, long y, long width, long height, BYTE index
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// Fills the specified interface window with index color 0 (black color)
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void ClearWindow(long winID, bool refresh) {
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WINinfo* win = GNWFind(winID);
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BYTE* surf = win->surface;
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for (long i = 0; i < win->height; i++) {
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std::memset(surf, 0, win->width);
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surf += win->width;
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}
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std::memset(win->surface, 0, win->width * win->height);
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if (refresh) {
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GNWWinRefresh(win, &win->rect, 0);
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GNWWinRefresh(win, &win->rect, nullptr);
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}
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}
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+7
-3
@@ -1337,7 +1337,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
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mov edx, ds:[_screen_buffer];
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call refresh_all_;
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}
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int w = updateRect->right - updateRect->left + 1;
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int w = (updateRect->right - updateRect->left) + 1;
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if (*ptr_mouse_is_hidden || !MouseIn(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
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/*__asm {
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@@ -1346,7 +1346,9 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
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call GNW_button_refresh_;
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}*/
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int h = (updateRect->bottom - updateRect->top) + 1;
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UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
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} else {
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MouseShow(); // for updating background cursor area
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RECT mouseRect;
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@@ -1364,8 +1366,10 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
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mov edx, rects;
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call GNW_button_refresh_;
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}*/
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int wRect = (rects->wRect.right - rects->wRect.left) + 1;
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int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
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UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
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RectList* next = rects->nextRect;
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@@ -1403,7 +1407,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
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}
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int widthFrom = win->width;
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int toWidth = (toBuffer) ? updateRect->right - updateRect->left + 1 : Gfx_GetGameWidthRes();
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int toWidth = (toBuffer) ? (updateRect->right - updateRect->left) + 1 : Gfx_GetGameWidthRes();
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WinClip(win, &rects, toBuffer);
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@@ -1414,7 +1418,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
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int height = (crect.bottom - crect.top) + 1;; // for current rectangle
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BYTE* surface;
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if (win->wID) {
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if (win->wID > 0) {
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__asm {
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mov eax, win;
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mov edx, currRect;
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@@ -2080,12 +2080,15 @@ void ScriptExtender_Init() {
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opcodes[0x279] = op_sfall_metarule3;
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opcodes[0x27a] = op_sfall_metarule4;
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opcodes[0x27b] = op_sfall_metarule5;
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opcodes[0x27c] = op_sfall_metarule6; // if you need more arguments - use arrays
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opcodes[0x27c] = op_sfall_metarule6;
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opcodes[0x27d] = op_register_hook_proc_spec;
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opcodes[0x27e] = op_reg_anim_callback;
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opcodes[0x27f] = op_div; // div operator
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opcodes[0x280] = op_sfall_metarule7;
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opcodes[0x281] = op_sfall_metarule8; // if you need more arguments - use arrays
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InitOpcodeMetaTable();
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InitMetaruleTable();
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}
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@@ -712,7 +712,7 @@ static void mf_interface_art_draw() {
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if (win && (int)win != -1) {
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result = InterfaceDrawImage(opHandler, win, "interface_art_draw");
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} else {
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opHandler.printOpcodeError("interface_art_draw() - the game interface window is not created or invalid value for the interface.");
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opHandler.printOpcodeError("interface_art_draw() - the game interface window is not created or invalid window type number.");
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}
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opHandler.setReturn(result);
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}
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@@ -795,15 +795,28 @@ static void mf_get_window_attribute() {
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}
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long result = 0;
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switch (opHandler.arg(1).rawValue()) {
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case -1: // rectangle map.left map.top map.right map.bottom
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result = CreateTempArray(-1, 0); // associative
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setArray(result, ScriptValue("left").rawValue(), VAR_TYPE_STR, win->rect.x, VAR_TYPE_INT, 0);
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setArray(result, ScriptValue("top").rawValue(), VAR_TYPE_STR, win->rect.y, VAR_TYPE_INT, 0);
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setArray(result, ScriptValue("right").rawValue(), VAR_TYPE_STR, win->rect.offx, VAR_TYPE_INT, 0);
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setArray(result, ScriptValue("bottom").rawValue(), VAR_TYPE_STR, win->rect.offy, VAR_TYPE_INT, 0);
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break;
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case 0: // check if window exists
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result = 1;
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break;
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case 1: // x
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case 1:
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result = win->rect.x;
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break;
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case 2: // y
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case 2:
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result = win->rect.y;
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break;
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case 3:
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result = win->width;
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break;
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case 4:
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result = win->height;
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break;
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}
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opHandler.setReturn(result);
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}
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@@ -811,7 +824,7 @@ static void mf_get_window_attribute() {
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static void mf_interface_print() { // same as vanilla PrintRect
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WINinfo* win = Interface_GetWindow(opHandler.arg(1).rawValue());
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if (win == nullptr || (int)win == -1) {
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opHandler.printOpcodeError("interface_print() - the game interface window is not created or invalid value for the interface.");
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opHandler.printOpcodeError("interface_print() - the game interface window is not created or invalid window type number.");
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opHandler.setReturn(-1);
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return;
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}
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@@ -261,5 +261,7 @@ metaruleOpcode(3, 4)
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metaruleOpcode(4, 5)
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metaruleOpcode(5, 6)
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metaruleOpcode(6, 7)
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metaruleOpcode(7, 8)
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metaruleOpcode(8, 9)
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#undef metaruleOpcode
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