Removed unnecessary code in Graphics.cpp

Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
This commit is contained in:
NovaRain
2020-12-09 10:49:02 +08:00
parent 4f7937314f
commit e0d5f6a568
4 changed files with 58 additions and 89 deletions
+2 -1
View File
@@ -439,7 +439,8 @@ What you can do:
- add AP costs for all inventory movement including reloading
- apply or remove some special scripted effects depending on PC's armor
int arg0 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo, 5 - container, like bag/backpack, 6 - dropping on the ground, 7 - picking up item, 8 - dropping item on the character portrait)
int arg0 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo, 5 - container, like bag/backpack, 6 - dropping on the ground,
7 - picking up item, 8 - dropping item on the character portrait)
Item arg1 - Item being moved
Item arg2 - Item being replaced, weapon being reloaded, or container being filled (can be 0)