Removed unnecessary code in Graphics.cpp

Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
This commit is contained in:
NovaRain
2020-12-09 10:49:02 +08:00
parent 4f7937314f
commit e0d5f6a568
4 changed files with 58 additions and 89 deletions
@@ -1,5 +1,4 @@
[Highlighting]
; DX scancode of a key to press to highlight items on the ground
; 42 - SHIFT key
Key=42
@@ -21,6 +20,7 @@ CheckLOS=0
; 16 - bright yellow
; 32 - dark yellow
; 64 - purple
; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
OutlineColor=16
; Motion Scanner mode: