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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8. Minor edits to documents.
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@@ -1,5 +1,4 @@
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[Highlighting]
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; DX scancode of a key to press to highlight items on the ground
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; 42 - SHIFT key
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Key=42
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@@ -21,6 +20,7 @@ CheckLOS=0
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; 16 - bright yellow
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; 32 - dark yellow
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; 64 - purple
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; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
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OutlineColor=16
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; Motion Scanner mode:
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