Removed unnecessary code in Graphics.cpp

Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
This commit is contained in:
NovaRain
2020-12-09 10:49:02 +08:00
parent 4f7937314f
commit e0d5f6a568
4 changed files with 58 additions and 89 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ WindowData=0
TextureFilter=1
;Set to 1 to do the palette conversion on the GPU
;Set to 2 to do the palette conversion on the CPU
;Set to 2 to do the palette conversion on the CPU (used for compatibility with old video cards)
;Set to 0 to pick automatically
;GPU is faster, but requires v2.0 pixel shader support
GPUBlt=0