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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8. Minor edits to documents.
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@@ -62,7 +62,7 @@ WindowData=0
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TextureFilter=1
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;Set to 1 to do the palette conversion on the GPU
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;Set to 2 to do the palette conversion on the CPU
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;Set to 2 to do the palette conversion on the CPU (used for compatibility with old video cards)
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;Set to 0 to pick automatically
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;GPU is faster, but requires v2.0 pixel shader support
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GPUBlt=0
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