Removed CreditsAtBottom from ddraw.ini

* sfall built-in credits will be shown at the beginning when from the
main menu and at the end during the ending.
This commit is contained in:
NovaRain
2023-02-26 23:31:48 +08:00
parent 1ab8407407
commit e090fd833b
3 changed files with 33 additions and 21 deletions
-3
View File
@@ -707,9 +707,6 @@ SkipLoadingGameSettings=0
;The formula for the duration in ticks is: 10 * (value - 3 * EN)
KnockoutTime=35
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
CreditsAtBottom=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
; Critical modding options - the following options should be changed with caution
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+2 -2
View File
@@ -943,7 +943,7 @@ sfall_funcX metarule functions
`int sfall_func2("get_stat_min", int stat, bool who)`\
`int sfall_func2("get_stat_max", int stat, bool who)`
- Returns the maximum or minimum set value of the specified stat (see `set_stat_min` and `set_stat_max` functions)
- `who`: 0 (false) or omitting the argument - returns the value of the player, 1 (true) - returns the value set for other critters
- `who`: 0 (False) or omitting the argument - returns the value of the player, 1 (True) - returns the value set for other critters
----
#### interface_art_draw
@@ -1021,7 +1021,7 @@ sfall_funcX metarule functions
----
#### obj_is_openable
`bool sfall_func1("obj_is_openable", object obj)`
- Returns True if the object is openable (i.e. has an opening/closing animation)
- Returns True if the object is openable (i.e. has an opening/closing animation), False otherwise
****