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Added the ability to set custom names for unarmed attacks
Updated Translations.ini template. Commented out empty exit() in some modules.
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@@ -4,7 +4,7 @@ KarmaGain=You gained %d karma.
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KarmaLoss=You lost %d karma.
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HighlightFail1=You aren't carrying a motion sensor.
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HighlightFail2=Your motion sensor is out of charge.
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SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
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SuperStimExploitMsg=You cannot use this item on someone who is not injured!
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BlockedCombat=You cannot enter combat at this time.
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SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
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PartyLvlMsg=Lvl:
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@@ -20,3 +20,20 @@ PartyOrderAttackRobot=::Beep::
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RaceText=Race
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StyleText=Style
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DoneBtn=Done
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;Custom names for player's unarmed attacks (max 16 characters)
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[Unarmed]
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;Punch=Punch:
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;Kick=Kick:
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;StrongPunch=Strong Punch:
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;HammerPunch=Hammer Punch:
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;Haymaker=Haymaker:
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;Jab=Jab:
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;PalmStrike=Palm Strike:
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;PiercingStrike=Piercing Strike:
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;StrongKick=Strong Kick:
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;SnapKick=Snap Kick:
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;PowerKick=Power Kick:
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;HipKick=Hip Kick:
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;HookKick=Hook Kick:
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;PiercingKick=Piercing kick:
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