Added "get_stat_max/min" script functions (#307)

Added updating player's stats on the char screen to "display_stats"
script function (#314)
This commit is contained in:
NovaRain
2020-06-29 11:57:36 +08:00
parent 1e6d2229dd
commit de01fdf065
9 changed files with 119 additions and 30 deletions
+9
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@@ -244,6 +244,11 @@
use_obj_on_obj(item, dude_obj); \ use_obj_on_obj(item, dude_obj); \
set_self(0) set_self(0)
// returns the corrected tile distance between two objects to the distance variable (return value >= 9996 is an error when getting the distance)
#define distance_objs(distance, obj1, obj2) distance := tile_distance_objs(obj1, obj2) - 1; \
if (get_flags(obj1) bwand FLAG_MULTIHEX) distance--; \
if (get_flags(obj2) bwand FLAG_MULTIHEX) distance--
// sfall_funcX macros // sfall_funcX macros
#define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam) #define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam)
#define add_iface_tag sfall_func0("add_iface_tag") #define add_iface_tag sfall_func0("add_iface_tag")
@@ -269,6 +274,10 @@
#define get_metarule_table sfall_func0("get_metarule_table") #define get_metarule_table sfall_func0("get_metarule_table")
#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset) #define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
#define get_outline(obj) sfall_func1("get_outline", obj) #define get_outline(obj) sfall_func1("get_outline", obj)
#define get_pc_stat_max(stat) sfall_func1("get_stat_max", stat)
#define get_pc_stat_min(stat) sfall_func1("get_stat_min", stat)
#define get_npc_stat_max(stat) sfall_func2("get_stat_max", stat, 1)
#define get_npc_stat_min(stat) sfall_func2("get_stat_mix", stat, 1)
#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum) #define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
#define get_text_width(text) sfall_func1("get_text_width", text) #define get_text_width(text) sfall_func1("get_text_width", text)
#define hide_window(winName) sfall_func1("hide_window", winName) #define hide_window(winName) sfall_func1("hide_window", winName)
+9 -2
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@@ -445,8 +445,8 @@ Some utility/math functions are available:
- sets the current cursor mode - sets the current cursor mode
> void sfall_func0("display_stats") > void sfall_func0("display_stats")
- displays player stats in the inventory screen display window - updates player's stats in the inventory display window or on the character screen
- works only in opened inventory - NOTE: works only when the interface window is opened
> int sfall_func1("lock_is_jammed", object) > int sfall_func1("lock_is_jammed", object)
- returns 1 if the lock (container or scenery) is currently jammed, 0 otherwise - returns 1 if the lock (container or scenery) is currently jammed, 0 otherwise
@@ -636,6 +636,13 @@ optional arguments:
- flags: mode flags (see MSGBOX_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are NORMAL and YESNO) - flags: mode flags (see MSGBOX_* constants in define_extra.h). Pass -1 to skip setting the flags (default flags are NORMAL and YESNO)
- color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145) - color1/2: the color index in Fallout palette. color1 sets the text color for the first line, and color2 for all subsequent lines of text (default color is 145)
> int sfall_func1("get_stat_min", stat)
> int sfall_func1("get_stat_max", stat)
> int sfall_func2("get_stat_min", stat, bool who)
> int sfall_func2("get_stat_max", stat, bool who)
- returns the maximum or minimum set value of the specified stat (see set_stat_max/min functions)
- who: 0 (false) or omitting the argument - returns the value of the player, 1 (true) - returns the value set for other critters
------------------------ ------------------------
------ MORE INFO ------- ------ MORE INFO -------
------------------------ ------------------------
+2
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@@ -315,6 +315,7 @@ const DWORD correctFidForRemovedItem_ = 0x45409C;
const DWORD createWindow_ = 0x4B7F3C; const DWORD createWindow_ = 0x4B7F3C;
const DWORD credits_ = 0x42C860; const DWORD credits_ = 0x42C860;
const DWORD credits_get_next_line_ = 0x42CE6C; const DWORD credits_get_next_line_ = 0x42CE6C;
const DWORD critter_adjust_hits_ = 0x42D1A4;
const DWORD critter_body_type_ = 0x42DDC4; const DWORD critter_body_type_ = 0x42DDC4;
const DWORD critter_can_obj_dude_rest_ = 0x42E564; const DWORD critter_can_obj_dude_rest_ = 0x42E564;
const DWORD critter_compute_ap_from_distance_ = 0x42E62C; const DWORD critter_compute_ap_from_distance_ = 0x42E62C;
@@ -697,6 +698,7 @@ const DWORD stat_level_ = 0x4AEF48; // &GetCurrentStat(void* critter, int statID
const DWORD stat_pc_add_experience_ = 0x4AFAA8; const DWORD stat_pc_add_experience_ = 0x4AFAA8;
const DWORD stat_pc_get_ = 0x4AF8FC; const DWORD stat_pc_get_ = 0x4AF8FC;
const DWORD stat_pc_set_ = 0x4AF910; const DWORD stat_pc_set_ = 0x4AF910;
const DWORD stat_recalc_derived_ = 0x4AF6FC;
const DWORD stat_set_bonus_ = 0x4AF63C; const DWORD stat_set_bonus_ = 0x4AF63C;
const DWORD stat_set_defaults_ = 0x4AF6CC; const DWORD stat_set_defaults_ = 0x4AF6CC;
const DWORD stricmp_ = 0x4DECE6; const DWORD stricmp_ = 0x4DECE6;
+2
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@@ -580,6 +580,7 @@ extern const DWORD correctFidForRemovedItem_; // (int critter@<eax>, int oldArmo
extern const DWORD createWindow_; extern const DWORD createWindow_;
extern const DWORD credits_; extern const DWORD credits_;
extern const DWORD credits_get_next_line_; extern const DWORD credits_get_next_line_;
extern const DWORD critter_adjust_hits_;
extern const DWORD critter_body_type_; extern const DWORD critter_body_type_;
extern const DWORD critter_can_obj_dude_rest_; extern const DWORD critter_can_obj_dude_rest_;
extern const DWORD critter_compute_ap_from_distance_; extern const DWORD critter_compute_ap_from_distance_;
@@ -971,6 +972,7 @@ extern const DWORD stat_level_;
extern const DWORD stat_pc_add_experience_; // eax - amount to add extern const DWORD stat_pc_add_experience_; // eax - amount to add
extern const DWORD stat_pc_get_; extern const DWORD stat_pc_get_;
extern const DWORD stat_pc_set_; extern const DWORD stat_pc_set_;
extern const DWORD stat_recalc_derived_;
extern const DWORD stat_set_bonus_; extern const DWORD stat_set_bonus_;
extern const DWORD stat_set_defaults_; extern const DWORD stat_set_defaults_;
extern const DWORD stricmp_; extern const DWORD stricmp_;
+21 -11
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@@ -29,7 +29,6 @@ static void __declspec(naked) op_input_funcs_available() {
__asm { __asm {
mov edx, 1; // They're always available from 2.9 on mov edx, 1; // They're always available from 2.9 on
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -86,7 +85,6 @@ static void __declspec(naked) op_get_mouse_x() {
mov edx, ds:[_mouse_x_]; mov edx, ds:[_mouse_x_];
add edx, ds:[_mouse_hotx]; add edx, ds:[_mouse_hotx];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -96,7 +94,6 @@ static void __declspec(naked) op_get_mouse_y() {
mov edx, ds:[_mouse_y_]; mov edx, ds:[_mouse_y_];
add edx, ds:[_mouse_hoty]; add edx, ds:[_mouse_hoty];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -128,7 +125,6 @@ static void __declspec(naked) op_get_window_under_mouse() {
__asm { __asm {
mov edx, ds:[_last_button_winID]; mov edx, ds:[_last_button_winID];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -139,7 +135,6 @@ static void __declspec(naked) op_get_screen_width() {
sub edx, ds:[_scr_size]; // _scr_size.x sub edx, ds:[_scr_size]; // _scr_size.x
inc edx; inc edx;
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -150,7 +145,6 @@ static void __declspec(naked) op_get_screen_height() {
sub edx, ds:[_scr_size + 4]; // _scr_size.y sub edx, ds:[_scr_size + 4]; // _scr_size.y
inc edx; inc edx;
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -236,7 +230,6 @@ static void __declspec(naked) op_get_viewport_x() {
__asm { __asm {
mov edx, ds:[_wmWorldOffsetX]; mov edx, ds:[_wmWorldOffsetX];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -244,7 +237,6 @@ static void __declspec(naked) op_get_viewport_y() {
__asm { __asm {
mov edx, ds:[_wmWorldOffsetY]; mov edx, ds:[_wmWorldOffsetY];
_J_RET_VAL_TYPE(VAR_TYPE_INT); _J_RET_VAL_TYPE(VAR_TYPE_INT);
// retn;
} }
} }
@@ -375,9 +367,27 @@ static void mf_set_cursor_mode() {
} }
static void mf_display_stats() { static void mf_display_stats() {
// calling the function outside of inventory screen will crash the game unsigned long flags = GetLoopFlags();
if (GetLoopFlags() & INVENTORY) { if (flags & INVENTORY) {
DisplayStats(); DisplayStats(); // calling the function outside of inventory screen will crash the game
} else if (flags & CHARSCREEN) {
__asm {
mov eax, ds:[_obj_dude];
call stat_recalc_derived_;
mov eax, ds:[_obj_dude];
call critter_adjust_hits_;
push edx;
push ebx;
mov eax, 7;
call PrintBasicStat_;
xor eax, eax;
call ListSkills_;
call PrintLevelWin_;
call ListDrvdStats_;
pop ebx;
pop edx;
}
WinDraw(*ptr_edit_win);
} }
} }
+2
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@@ -137,6 +137,8 @@ static const SfallMetarule metaruleArray[] = {
{"get_object_data", mf_get_object_data, 2, 2}, {"get_object_data", mf_get_object_data, 2, 2},
{"get_outline", mf_get_outline, 1, 1}, {"get_outline", mf_get_outline, 1, 1},
{"get_sfall_arg_at", mf_get_sfall_arg_at, 1, 1}, {"get_sfall_arg_at", mf_get_sfall_arg_at, 1, 1},
{"get_stat_max", mf_get_stat_max, 1, 2},
{"get_stat_min", mf_get_stat_min, 1, 2},
{"get_text_width", mf_get_text_width, 1, 1}, {"get_text_width", mf_get_text_width, 1, 1},
{"get_window_attribute", mf_get_window_attribute, 1, 2}, {"get_window_attribute", mf_get_window_attribute, 1, 2},
{"hide_window", mf_hide_window, 0, 1}, {"hide_window", mf_hide_window, 0, 1},
+40
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@@ -666,6 +666,46 @@ end:
} }
} }
static void mf_get_stat_max() {
const ScriptValue &statArg = opHandler.arg(0);
if (statArg.isInt()) {
int who = 0;
if (opHandler.numArgs() > 1) {
const ScriptValue &whoArg = opHandler.arg(1);
if (!whoArg.isInt()) goto invalidArgs;
who = whoArg.rawValue();
}
opHandler.setReturn(
GetStatMax(statArg.rawValue(), who)
);
} else {
invalidArgs:
OpcodeInvalidArgs("get_stat_max");
opHandler.setReturn(0);
}
}
static void mf_get_stat_min() {
const ScriptValue &statArg = opHandler.arg(0);
if (statArg.isInt()) {
int who = 0;
if (opHandler.numArgs() > 1) {
const ScriptValue &whoArg = opHandler.arg(1);
if (!whoArg.isInt()) goto invalidArgs;
who = whoArg.rawValue();
}
opHandler.setReturn(
GetStatMin(statArg.rawValue(), who)
);
} else {
invalidArgs:
OpcodeInvalidArgs("get_stat_min");
opHandler.setReturn(0);
}
}
static void __declspec(naked) statPCAddExperienceCheckPMs_hack() { static void __declspec(naked) statPCAddExperienceCheckPMs_hack() {
static DWORD xpTemp; static DWORD xpTemp;
__asm { __asm {
+26 -13
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@@ -38,8 +38,8 @@ static double StatMulti[33 * 7] = {0};
static TGameObj* cCritter; static TGameObj* cCritter;
static const DWORD StatLevelHack_Ret = 0x4AEF52;
static void __declspec(naked) stat_level_hack() { static void __declspec(naked) stat_level_hack() {
static const DWORD StatLevelHack_Ret = 0x4AEF52;
__asm { __asm {
mov cCritter, eax; mov cCritter, eax;
sub esp, 8; sub esp, 8;
@@ -48,7 +48,7 @@ static void __declspec(naked) stat_level_hack() {
} }
} }
static int __fastcall check_stat_level(register int value, DWORD stat) { static int __fastcall check_stat_level(int value, DWORD stat) {
int valLimit; int valLimit;
if (cCritter == *ptr_obj_dude) { if (cCritter == *ptr_obj_dude) {
valLimit = StatMinimumsPC[stat]; valLimit = StatMinimumsPC[stat];
@@ -65,11 +65,10 @@ static int __fastcall check_stat_level(register int value, DWORD stat) {
} }
static void __declspec(naked) stat_level_hack_check() { static void __declspec(naked) stat_level_hack_check() {
static const DWORD StatLevelHackCheck_Ret = 0x4AF3D7;
__asm { __asm {
mov edx, esi; // stat mov edx, esi; // stat
call check_stat_level; // ecx - value push 0x4AF3D7; // return address
jmp StatLevelHackCheck_Ret; jmp check_stat_level; // ecx - value
} }
} }
@@ -310,26 +309,40 @@ void StatsInit() {
} }
} }
void __stdcall SetPCStatMax(int stat, int i) { long __stdcall GetStatMax(int stat, int isNPC) {
if (stat >= 0 && stat < STAT_max_stat) { if (stat >= 0 && stat < STAT_max_stat) {
StatMaximumsPC[stat] = i; return (isNPC) ? StatMaximumsNPC[stat] : StatMaximumsPC[stat];
}
return 0;
}
long __stdcall GetStatMin(int stat, int isNPC) {
if (stat >= 0 && stat < STAT_max_stat) {
return (isNPC) ? StatMinimumsNPC[stat] : StatMinimumsPC[stat];
}
return 0;
}
void __stdcall SetPCStatMax(int stat, int value) {
if (stat >= 0 && stat < STAT_max_stat) {
StatMaximumsPC[stat] = value;
} }
} }
void __stdcall SetPCStatMin(int stat, int i) { void __stdcall SetPCStatMin(int stat, int value) {
if (stat >= 0 && stat < STAT_max_stat) { if (stat >= 0 && stat < STAT_max_stat) {
StatMinimumsPC[stat] = i; StatMinimumsPC[stat] = value;
} }
} }
void __stdcall SetNPCStatMax(int stat, int i) { void __stdcall SetNPCStatMax(int stat, int value) {
if (stat >= 0 && stat < STAT_max_stat) { if (stat >= 0 && stat < STAT_max_stat) {
StatMaximumsNPC[stat] = i; StatMaximumsNPC[stat] = value;
} }
} }
void __stdcall SetNPCStatMin(int stat, int i) { void __stdcall SetNPCStatMin(int stat, int value) {
if (stat >= 0 && stat < STAT_max_stat) { if (stat >= 0 && stat < STAT_max_stat) {
StatMinimumsNPC[stat] = i; StatMinimumsNPC[stat] = value;
} }
} }
+8 -4
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@@ -20,10 +20,14 @@
void Stats_OnGameLoad(); void Stats_OnGameLoad();
void StatsInit(); void StatsInit();
void __stdcall SetPCStatMax(int stat, int i);
void __stdcall SetPCStatMin(int stat, int i); long __stdcall GetStatMax(int stat, int isNPC);
void __stdcall SetNPCStatMax(int stat, int i); long __stdcall GetStatMin(int stat, int isNPC);
void __stdcall SetNPCStatMin(int stat, int i);
void __stdcall SetPCStatMax(int stat, int value);
void __stdcall SetPCStatMin(int stat, int value);
void __stdcall SetNPCStatMax(int stat, int value);
void __stdcall SetNPCStatMin(int stat, int value);
extern float ExperienceMod; extern float ExperienceMod;
extern DWORD StandardApAcBonus; extern DWORD StandardApAcBonus;