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Added "get_stat_max/min" script functions (#307)
Added updating player's stats on the char screen to "display_stats" script function (#314)
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@@ -244,6 +244,11 @@
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use_obj_on_obj(item, dude_obj); \
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set_self(0)
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// returns the corrected tile distance between two objects to the distance variable (return value >= 9996 is an error when getting the distance)
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#define distance_objs(distance, obj1, obj2) distance := tile_distance_objs(obj1, obj2) - 1; \
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if (get_flags(obj1) bwand FLAG_MULTIHEX) distance--; \
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if (get_flags(obj2) bwand FLAG_MULTIHEX) distance--
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// sfall_funcX macros
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#define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam)
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#define add_iface_tag sfall_func0("add_iface_tag")
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@@ -269,6 +274,10 @@
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#define get_metarule_table sfall_func0("get_metarule_table")
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#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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#define get_pc_stat_max(stat) sfall_func1("get_stat_max", stat)
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#define get_pc_stat_min(stat) sfall_func1("get_stat_min", stat)
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#define get_npc_stat_max(stat) sfall_func2("get_stat_max", stat, 1)
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#define get_npc_stat_min(stat) sfall_func2("get_stat_mix", stat, 1)
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#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
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#define get_text_width(text) sfall_func1("get_text_width", text)
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#define hide_window(winName) sfall_func1("hide_window", winName)
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