Added "get_stat_max/min" script functions (#307)

Added updating player's stats on the char screen to "display_stats"
script function (#314)
This commit is contained in:
NovaRain
2020-06-29 11:57:36 +08:00
parent 1e6d2229dd
commit de01fdf065
9 changed files with 119 additions and 30 deletions
+9
View File
@@ -244,6 +244,11 @@
use_obj_on_obj(item, dude_obj); \
set_self(0)
// returns the corrected tile distance between two objects to the distance variable (return value >= 9996 is an error when getting the distance)
#define distance_objs(distance, obj1, obj2) distance := tile_distance_objs(obj1, obj2) - 1; \
if (get_flags(obj1) bwand FLAG_MULTIHEX) distance--; \
if (get_flags(obj2) bwand FLAG_MULTIHEX) distance--
// sfall_funcX macros
#define add_global_timer_event(time, fixedParam) sfall_func2("add_g_timer_event", time, fixedParam)
#define add_iface_tag sfall_func0("add_iface_tag")
@@ -269,6 +274,10 @@
#define get_metarule_table sfall_func0("get_metarule_table")
#define get_object_data(obj, offset) sfall_func2("get_object_data", obj, offset)
#define get_outline(obj) sfall_func1("get_outline", obj)
#define get_pc_stat_max(stat) sfall_func1("get_stat_max", stat)
#define get_pc_stat_min(stat) sfall_func1("get_stat_min", stat)
#define get_npc_stat_max(stat) sfall_func2("get_stat_max", stat, 1)
#define get_npc_stat_min(stat) sfall_func2("get_stat_mix", stat, 1)
#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
#define get_text_width(text) sfall_func1("get_text_width", text)
#define hide_window(winName) sfall_func1("hide_window", winName)