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Added new HOOK_SNEAK (from Mr.Stalin)
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/*
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Example implementation of the algorithm of how the game engine checks the Sneak skill
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*/
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#include "..\headers\define.h"
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#include "..\headers\command.h"
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#include "..\headers\sfall\sfall.h"
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procedure start;
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procedure start begin
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if game_loaded then begin
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register_hook(HOOK_SNEAK);
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end else begin
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variable sneakIsSuccess, time, level;
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level := critter_skill_level(dude_obj, SKILL_SNEAK);
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if (roll_vs_skill(dude_obj, SKILL_SNEAK, 0) < ROLL_SUCCESS) then begin
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sneakIsSuccess := false;
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time := ONE_GAME_MINUTE;
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if (level <= 250) then
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if (level <= 200) then
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if (level <= 170) then
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if (level <= 135) then
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if (level <= 100) then
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if (level > 80) then
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time := 400; // 40 secs
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else
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time := 300; // 30 secs
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else
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time := 200; // 20 secs
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else
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time := 150; // 15 secs
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else
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time := 120; // 12 secs
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else
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time := 100; // 10 secs for skill level > 250
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end
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else begin
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sneakIsSuccess := true;
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time := ONE_GAME_MINUTE;
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end
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set_sfall_return(sneakIsSuccess);
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set_sfall_return(time);
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end
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end
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