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Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module. Minor code edits.
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@@ -776,7 +776,7 @@ optional arguments:
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> int sfall_func0("win_fill_color")
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> int sfall_func5("win_fill_color", int x, int y, int width, int height, int color)
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- fills the rectangle area of the currently selected script window with the specified color, or clears the entire window with transparent color (called without arguments)
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- fills the rectangle area of the currently selected script window with the specified color, or clears the window with transparent (index 0) color (call the function without arguments)
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- color: the color index in the game palette (from 0 to 255)
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------------------------
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