Added a blinking icon to force_encounter/with_flags functions

* currently an icon is always shown for scripted force encounters.
This commit is contained in:
NovaRain
2020-01-20 11:50:00 +08:00
parent 957ed92498
commit dc4c4c2524
8 changed files with 29 additions and 13 deletions
+2 -2
View File
@@ -137,7 +137,7 @@ array - array ID to be used with array-related functions (actually an integer)
- The player will not get an outdoorsman skill check.
> void force_encounter_with_flags(int map, int flags)
- does the same thing as force_encounter, but allows the specification of some extra options.
- does the same thing as force_encounter, but allows the specification of some extra options (see sfall.h for available flags).
- Forcing a random encounter on a map that is not normally used for random encounters may cause the player to lose the car, if they have it.
- In this case use force_encounter_with_flags with the ENCOUNTER_FLAG_NO_CAR flag set.
@@ -703,7 +703,7 @@ optional argument:
- NOTE: this function works only for English letters of A-Z/a-z
> void sfall_func3("set_terrain_name", int x, int y, string name)
- overrides the terrain type name for the sub-tile by the specified coordinates on the world map
- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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