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Added a blinking icon to force_encounter/with_flags functions
* currently an icon is always shown for scripted force encounters.
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@@ -137,7 +137,7 @@ array - array ID to be used with array-related functions (actually an integer)
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- The player will not get an outdoorsman skill check.
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> void force_encounter_with_flags(int map, int flags)
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- does the same thing as force_encounter, but allows the specification of some extra options.
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- does the same thing as force_encounter, but allows the specification of some extra options (see sfall.h for available flags).
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- Forcing a random encounter on a map that is not normally used for random encounters may cause the player to lose the car, if they have it.
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- In this case use force_encounter_with_flags with the ENCOUNTER_FLAG_NO_CAR flag set.
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@@ -703,7 +703,7 @@ optional argument:
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- NOTE: this function works only for English letters of A-Z/a-z
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> void sfall_func3("set_terrain_name", int x, int y, string name)
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- overrides the terrain type name for the sub-tile by the specified coordinates on the world map
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- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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------------------------
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------ MORE INFO -------
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