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Added a blinking icon to force_encounter/with_flags functions
* currently an icon is always shown for scripted force encounters.
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@@ -681,5 +681,5 @@ int arg1 - event type: 0 - when a random encounter occurs, 1 - when the play
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int arg2 - the map ID that the encounter will load (see MAPS.h or Maps.txt)
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int arg3 - 1 when the encounter occurs is a special encounter, 0 otherwise
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int ret1 - overrides the map ID, or pass -1 to cancel the encounter and continue traveling (only for event type 0)
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int ret1 - overrides the map ID, or pass -1 for event type 0 to cancel the encounter and continue traveling
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int ret2 - pass 1 to cancel the encounter and load the specified map from the ret1 (only for event type 0)
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