Added a blinking icon to force_encounter/with_flags functions

* currently an icon is always shown for scripted force encounters.
This commit is contained in:
NovaRain
2020-01-20 11:50:00 +08:00
parent 957ed92498
commit dc4c4c2524
8 changed files with 29 additions and 13 deletions
+1 -1
View File
@@ -681,5 +681,5 @@ int arg1 - event type: 0 - when a random encounter occurs, 1 - when the play
int arg2 - the map ID that the encounter will load (see MAPS.h or Maps.txt)
int arg3 - 1 when the encounter occurs is a special encounter, 0 otherwise
int ret1 - overrides the map ID, or pass -1 to cancel the encounter and continue traveling (only for event type 0)
int ret1 - overrides the map ID, or pass -1 for event type 0 to cancel the encounter and continue traveling
int ret2 - pass 1 to cancel the encounter and load the specified map from the ret1 (only for event type 0)