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Added macros for new scripting functions
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@@ -187,3 +187,12 @@
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#define party_member_list_critters party_member_list(0)
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#define party_member_list_all party_member_list(1)
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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#define critter_inven_obj2(obj, y) sfall_func2("critter_inven_obj2", obj, type)
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_hide sfall_func0("intface_hide")
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#define intface_show sfall_func0("intface_show")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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@@ -334,7 +334,7 @@ Some utility/math functions are available:
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> int sfall_func1("spatial_radius", Object object)
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- return radius of spatial script, associated with given dummy-object (returned by create_spatial)
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> Object sfall_func2("critter_inven_obj2" Object invenObj, int type)
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> Object sfall_func2("critter_inven_obj2", Object invenObj, int type)
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- works just like vanilla critter_inven_obj, but correctly reports item in player's inactive hand slot
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> void sfall_func0("intface_redraw")
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