Added macros for new scripting functions

This commit is contained in:
phobos2077
2016-11-06 00:32:28 +07:00
parent ce1fd719cf
commit d9d86e3fe4
2 changed files with 10 additions and 1 deletions
+9
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@@ -187,3 +187,12 @@
#define party_member_list_critters party_member_list(0)
#define party_member_list_all party_member_list(1)
#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
#define critter_inven_obj2(obj, y) sfall_func2("critter_inven_obj2", obj, type)
#define intface_redraw sfall_func0("intface_redraw")
#define intface_hide sfall_func0("intface_hide")
#define intface_show sfall_func0("intface_show")
#define intface_is_hidden sfall_func0("intface_is_hidden")
#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
+1 -1
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@@ -334,7 +334,7 @@ Some utility/math functions are available:
> int sfall_func1("spatial_radius", Object object)
- return radius of spatial script, associated with given dummy-object (returned by create_spatial)
> Object sfall_func2("critter_inven_obj2" Object invenObj, int type)
> Object sfall_func2("critter_inven_obj2", Object invenObj, int type)
- works just like vanilla critter_inven_obj, but correctly reports item in player's inactive hand slot
> void sfall_func0("intface_redraw")