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Fixed the weapon duplication bug in NPC combat control mod.
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@@ -102,6 +102,18 @@ procedure inventorymove_handler begin
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end
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end
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end
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end
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procedure invenwield_handler begin
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variable critter := get_sfall_arg,
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item := get_sfall_arg,
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slot := get_sfall_arg,
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event := get_sfall_arg;
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// Fix weapon duplication when equipping in combat
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if (event and AllowControl(obj_pid(critter))) then begin
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set_flags(item, get_flags(item) bwand bwnot(FLAG_LEFT_HAND bwor FLAG_RIGHT_HAND));
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end
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end
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procedure start begin
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procedure start begin
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if (game_loaded and sfall_ver_major >= 4) then begin
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if (game_loaded and sfall_ver_major >= 4) then begin
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variable configSection := "CombatControl";
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variable configSection := "CombatControl";
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@@ -135,6 +147,7 @@ procedure start begin
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register_hook_proc(HOOK_COMBATTURN, combatturn_handler);
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register_hook_proc(HOOK_COMBATTURN, combatturn_handler);
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register_hook_proc(HOOK_GAMEMODECHANGE, gamemodechange_handler);
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register_hook_proc(HOOK_GAMEMODECHANGE, gamemodechange_handler);
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register_hook_proc(HOOK_INVENTORYMOVE, inventorymove_handler);
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register_hook_proc(HOOK_INVENTORYMOVE, inventorymove_handler);
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register_hook_proc(HOOK_INVENWIELD, invenwield_handler);
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end
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end
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end
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end
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end
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end
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