mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function.
This commit is contained in:
@@ -78,7 +78,7 @@
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#define LIST_ALL (9)
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//Valid window types for get_window_attribute
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#define WINTYPE_INVENTORY (0) // any inventory window
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#define WINTYPE_INVENTORY (0) // any inventory window (player/loot/use/barter)
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#define WINTYPE_DIALOG (1)
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#define WINTYPE_PIPBOY (2)
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#define WINTYPE_WORLDMAP (3)
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@@ -274,6 +274,7 @@
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define dialog_box(text) sfall_func1("dialog_box", text)
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#define dialog_message(text) sfall_func1("dialog_message", text)
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#define dialog_obj sfall_func0("dialog_obj")
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#define display_stats sfall_func0("display_stats")
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@@ -287,8 +288,8 @@
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
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#define get_ini_sections(file) sfall_func1("get_ini_sections", file)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 0)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
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#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
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#define get_map_enter_position sfall_func0("get_map_enter_position")
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#define get_metarule_table sfall_func0("get_metarule_table")
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@@ -303,6 +304,7 @@
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#define hide_window(winName) sfall_func1("hide_window", winName)
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#define intface_hide sfall_func0("intface_hide")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define intface_is_shown(winType) sfall_func1("get_window_attribute", winType)
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
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@@ -705,15 +705,25 @@ optional argument:
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> void sfall_func3("set_terrain_name", int x, int y, string name)
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- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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int sfall_func2("get_window_attribute", int winType, int attrType)
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> int sfall_func1("get_window_attribute", int winType)
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> int sfall_func2("get_window_attribute", int winType, int attrType)
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- returns the attribute of the specified interface window by the attrType argument
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- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
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- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen)
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- attrType: 0 - returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
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- returns -1 if the specified attribute cannot be obtained
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> void sfall_func2("set_town_title", int areaID, string title)
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- sets a floating text for a town on the world map when hovering the cursor over the player's marker
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- areaID: the ID number of the town from city.txt
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> int sfall_func1("dialog_box", string text1)
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> int sfall_func2("dialog_box", string text1, string text2)
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> int sfall_func3("dialog_box", string text1, string text2, string text3)
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- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
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- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
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- returns -1 if for some reason the dialog box cannot be created
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------------------------
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------ MORE INFO -------
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------------------------
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@@ -196,7 +196,7 @@ long __fastcall GetTopWindowID(long xPos, long yPos) {
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}
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enum WinNameType {
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Inventory = 0, // any inventory window
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Inventory = 0, // any inventory window (player/loot/use/barter)
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Dialog = 1,
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PipBoy = 2,
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WorldMap = 3,
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@@ -789,4 +789,14 @@ enum QueueType : long
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gsound_sfx_event = 13 // no object
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};
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enum DialogOutFlags : long
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{
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DIALOGOUT_NORMAL = 0x01, // uses regular graphic
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DIALOGOUT_SMALL = 0x02, // uses smaller graphic
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DIALOGOUT_ALIGN_LEFT = 0x04, // text aligned to left
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DIALOGOUT_ALIGN_TOP = 0x08, // text aligned to top
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DIALOGOUT_YESNO = 0x10, // DONE button replaced by YES/NO buttons - WIP: currently useless in scripts
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DIALOGOUT_CLEAN = 0x20 // no buttons
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};
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}
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@@ -404,21 +404,36 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
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void __stdcall DialogOut(const char* text) {
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__asm {
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push 1; // flag
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push 1; // DIALOGOUT_NORMAL flag
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xor eax, eax;
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push eax; // ColorMsg
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push eax; // DisplayMsg
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push eax; // DisplayMsg (unknown)
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mov al, byte ptr ds:[0x6AB718];
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push eax; // ColorIndex
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push 116; // y
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mov ecx, 192; // x
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mov eax, text; // DisplayText
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xor ebx, ebx; // ?
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xor edx, edx; // ?
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xor ebx, ebx;
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xor edx, edx;
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call fo::funcoffs::dialog_out_;
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}
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}
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags) {
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__asm {
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mov eax, 145; // Color index
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push flags; // flag
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push eax; // ColorMsg2
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push 0; // DisplayMsg (unknown)
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push eax; // ColorMsg1
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mov eax, ecx; // DisplayText first line
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push 116; // y
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mov ecx, 192; // x
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mov ebx, count; // count text lines 0-2
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call fo::funcoffs::dialog_out_; // edx - DisplayText second/third line
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}
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}
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void __fastcall DrawWinLine(int winRef, DWORD startXPos, DWORD endXPos, DWORD startYPos, DWORD endYPos, BYTE colour) {
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__asm {
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xor eax, eax;
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@@ -208,6 +208,8 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
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void __stdcall DialogOut(const char* text);
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags);
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// draws an image to the buffer without scaling and with transparency display toggle
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void __fastcall windowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans);
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@@ -127,16 +127,38 @@ void __declspec(naked) op_resume_game() {
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}
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}
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static bool dialogShow = false;
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void sf_create_message_window(OpcodeContext &ctx) {
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static bool dialogShow = false;
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if (dialogShow) return;
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const char* str = ctx.arg(0).strValue();
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if (!str || str[0] == 0) return;
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dialogShow = true;
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fo::func::DialogOut(str);
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dialogShow = false;
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}
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void sf_dialog_box(OpcodeContext &ctx) {
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const char* str = ctx.arg(0).strValue();
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if (!str || str[0] == 0) return;
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const char* str2[2];
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long lines = 0;
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if (ctx.numArgs() > 1) {
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++lines;
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str2[0] = ctx.arg(1).strValue();
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}
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if (ctx.numArgs() > 2) {
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++lines;
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str2[1] = ctx.arg(2).strValue();
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}
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*(DWORD*)FO_VAR_script_engine_running = 0;
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long result = fo::func::DialogOutEx(str, str2, lines, fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO);
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*(DWORD*)FO_VAR_script_engine_running = 1;
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ctx.setReturn(result);
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}
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void __declspec(naked) op_get_viewport_x() {
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__asm {
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mov edx, ds:[FO_VAR_wmWorldOffsetX];
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@@ -544,23 +566,30 @@ void sf_unwield_slot(OpcodeContext& ctx) {
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void sf_get_window_attribute(OpcodeContext& ctx) {
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fo::Window* win = fo::GetWindow(ctx.arg(0).rawValue());
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if (win == nullptr) {
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if (ctx.arg(1).rawValue() != 0) {
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ctx.printOpcodeError("%s() - failed to get the interface window.", ctx.getMetaruleName());
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ctx.setReturn(-1);
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}
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return;
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}
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if ((long)win == -1) {
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ctx.printOpcodeError("%s() - invalid window type number.", ctx.getMetaruleName());
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ctx.setReturn(-1);
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return;
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}
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long pos = 0;
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long result = 0;
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switch (ctx.arg(1).rawValue()) {
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case 0: // x
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pos = win->wRect.left;
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case 0: // check if window exists
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result = 1;
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break;
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case 1: // y
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pos = win->wRect.top;
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case 1: // x
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result = win->wRect.left;
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break;
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case 2: // y
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result = win->wRect.top;
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break;
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}
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ctx.setReturn(pos);
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ctx.setReturn(result);
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}
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}
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@@ -59,6 +59,8 @@ void __declspec() op_resume_game();
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//Create a message window with given string
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void sf_create_message_window(OpcodeContext&);
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void sf_dialog_box(OpcodeContext&);
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void __declspec() op_get_viewport_x();
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void __declspec() op_get_viewport_y();
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@@ -70,6 +70,7 @@ static const SfallMetarule metarules[] = {
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{"car_gas_amount", sf_car_gas_amount, 0, 0},
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{"create_win", sf_create_win, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
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{"critter_inven_obj2", sf_critter_inven_obj2, 2, 2, 0, {ARG_OBJECT, ARG_INT}},
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{"dialog_box", sf_dialog_box, 1, 3, -1, {ARG_STRING, ARG_STRING, ARG_STRING}},
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{"dialog_message", sf_dialog_message, 1, 1, -1, {ARG_STRING}},
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{"dialog_obj", sf_get_dialog_object, 0, 0},
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{"display_stats", sf_display_stats, 0, 0}, // refresh
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@@ -92,7 +93,7 @@ static const SfallMetarule metarules[] = {
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{"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}},
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{"get_string_pointer", sf_get_string_pointer, 1, 1, 0, {ARG_STRING}},
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{"get_text_width", sf_get_text_width, 1, 1, 0, {ARG_STRING}},
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{"get_window_attribute", sf_get_window_attribute, 2, 2, 0, {ARG_INT, ARG_INT}},
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{"get_window_attribute", sf_get_window_attribute, 1, 2, 0, {ARG_INT, ARG_INT}},
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{"has_fake_perk_npc", sf_has_fake_perk_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
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{"has_fake_trait_npc", sf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
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{"hide_window", sf_hide_window, 0, 1, -1, {ARG_STRING}},
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