Added "dialog_box" script function

Added a new attrType value to "get_window_attribute" function.
This commit is contained in:
NovaRain
2020-01-27 20:41:21 +08:00
parent fd11a5736e
commit d812059030
9 changed files with 90 additions and 19 deletions
+5 -3
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@@ -78,7 +78,7 @@
#define LIST_ALL (9) #define LIST_ALL (9)
//Valid window types for get_window_attribute //Valid window types for get_window_attribute
#define WINTYPE_INVENTORY (0) // any inventory window #define WINTYPE_INVENTORY (0) // any inventory window (player/loot/use/barter)
#define WINTYPE_DIALOG (1) #define WINTYPE_DIALOG (1)
#define WINTYPE_PIPBOY (2) #define WINTYPE_PIPBOY (2)
#define WINTYPE_WORLDMAP (3) #define WINTYPE_WORLDMAP (3)
@@ -274,6 +274,7 @@
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h) #define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag) #define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type) #define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
#define dialog_box(text) sfall_func1("dialog_box", text)
#define dialog_message(text) sfall_func1("dialog_message", text) #define dialog_message(text) sfall_func1("dialog_message", text)
#define dialog_obj sfall_func0("dialog_obj") #define dialog_obj sfall_func0("dialog_obj")
#define display_stats sfall_func0("display_stats") #define display_stats sfall_func0("display_stats")
@@ -287,8 +288,8 @@
#define get_flags(obj) sfall_func1("get_flags", obj) #define get_flags(obj) sfall_func1("get_flags", obj)
#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect) #define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
#define get_ini_sections(file) sfall_func1("get_ini_sections", file) #define get_ini_sections(file) sfall_func1("get_ini_sections", file)
#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 0) #define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 1) #define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
#define get_inven_ap_cost sfall_func0("get_inven_ap_cost") #define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
#define get_map_enter_position sfall_func0("get_map_enter_position") #define get_map_enter_position sfall_func0("get_map_enter_position")
#define get_metarule_table sfall_func0("get_metarule_table") #define get_metarule_table sfall_func0("get_metarule_table")
@@ -303,6 +304,7 @@
#define hide_window(winName) sfall_func1("hide_window", winName) #define hide_window(winName) sfall_func1("hide_window", winName)
#define intface_hide sfall_func0("intface_hide") #define intface_hide sfall_func0("intface_hide")
#define intface_is_hidden sfall_func0("intface_is_hidden") #define intface_is_hidden sfall_func0("intface_is_hidden")
#define intface_is_shown(winType) sfall_func1("get_window_attribute", winType)
#define intface_redraw sfall_func0("intface_redraw") #define intface_redraw sfall_func0("intface_redraw")
#define intface_show sfall_func0("intface_show") #define intface_show sfall_func0("intface_show")
#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide) #define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
+12 -2
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@@ -705,15 +705,25 @@ optional argument:
> void sfall_func3("set_terrain_name", int x, int y, string name) > void sfall_func3("set_terrain_name", int x, int y, string name)
- overrides the terrain type name for the sub-tile on the world map by the specified coordinates - overrides the terrain type name for the sub-tile on the world map by the specified coordinates
int sfall_func2("get_window_attribute", int winType, int attrType) > int sfall_func1("get_window_attribute", int winType)
> int sfall_func2("get_window_attribute", int winType, int attrType)
- returns the attribute of the specified interface window by the attrType argument - returns the attribute of the specified interface window by the attrType argument
- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h) - winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen) - attrType: 0 - returns a value of 1 if the specified interface window is created by the game (same as without the argument)
1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
- returns -1 if the specified attribute cannot be obtained
> void sfall_func2("set_town_title", int areaID, string title) > void sfall_func2("set_town_title", int areaID, string title)
- sets a floating text for a town on the world map when hovering the cursor over the player's marker - sets a floating text for a town on the world map when hovering the cursor over the player's marker
- areaID: the ID number of the town from city.txt - areaID: the ID number of the town from city.txt
> int sfall_func1("dialog_box", string text1)
> int sfall_func2("dialog_box", string text1, string text2)
> int sfall_func3("dialog_box", string text1, string text2, string text3)
- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
- returns -1 if for some reason the dialog box cannot be created
------------------------ ------------------------
------ MORE INFO ------- ------ MORE INFO -------
------------------------ ------------------------
+1 -1
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@@ -196,7 +196,7 @@ long __fastcall GetTopWindowID(long xPos, long yPos) {
} }
enum WinNameType { enum WinNameType {
Inventory = 0, // any inventory window Inventory = 0, // any inventory window (player/loot/use/barter)
Dialog = 1, Dialog = 1,
PipBoy = 2, PipBoy = 2,
WorldMap = 3, WorldMap = 3,
+10
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@@ -789,4 +789,14 @@ enum QueueType : long
gsound_sfx_event = 13 // no object gsound_sfx_event = 13 // no object
}; };
enum DialogOutFlags : long
{
DIALOGOUT_NORMAL = 0x01, // uses regular graphic
DIALOGOUT_SMALL = 0x02, // uses smaller graphic
DIALOGOUT_ALIGN_LEFT = 0x04, // text aligned to left
DIALOGOUT_ALIGN_TOP = 0x08, // text aligned to top
DIALOGOUT_YESNO = 0x10, // DONE button replaced by YES/NO buttons - WIP: currently useless in scripts
DIALOGOUT_CLEAN = 0x20 // no buttons
};
} }
+19 -4
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@@ -404,21 +404,36 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
void __stdcall DialogOut(const char* text) { void __stdcall DialogOut(const char* text) {
__asm { __asm {
push 1; // flag push 1; // DIALOGOUT_NORMAL flag
xor eax, eax; xor eax, eax;
push eax; // ColorMsg push eax; // ColorMsg
push eax; // DisplayMsg push eax; // DisplayMsg (unknown)
mov al, byte ptr ds:[0x6AB718]; mov al, byte ptr ds:[0x6AB718];
push eax; // ColorIndex push eax; // ColorIndex
push 116; // y push 116; // y
mov ecx, 192; // x mov ecx, 192; // x
mov eax, text; // DisplayText mov eax, text; // DisplayText
xor ebx, ebx; // ? xor ebx, ebx;
xor edx, edx; // ? xor edx, edx;
call fo::funcoffs::dialog_out_; call fo::funcoffs::dialog_out_;
} }
} }
long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags) {
__asm {
mov eax, 145; // Color index
push flags; // flag
push eax; // ColorMsg2
push 0; // DisplayMsg (unknown)
push eax; // ColorMsg1
mov eax, ecx; // DisplayText first line
push 116; // y
mov ecx, 192; // x
mov ebx, count; // count text lines 0-2
call fo::funcoffs::dialog_out_; // edx - DisplayText second/third line
}
}
void __fastcall DrawWinLine(int winRef, DWORD startXPos, DWORD endXPos, DWORD startYPos, DWORD endYPos, BYTE colour) { void __fastcall DrawWinLine(int winRef, DWORD startXPos, DWORD endXPos, DWORD startYPos, DWORD endYPos, BYTE colour) {
__asm { __asm {
xor eax, eax; xor eax, eax;
+2
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@@ -208,6 +208,8 @@ long __stdcall win_register_button(DWORD winRef, long xPos, long yPos, long widt
void __stdcall DialogOut(const char* text); void __stdcall DialogOut(const char* text);
long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags);
// draws an image to the buffer without scaling and with transparency display toggle // draws an image to the buffer without scaling and with transparency display toggle
void __fastcall windowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans); void __fastcall windowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans);
+36 -7
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@@ -127,16 +127,38 @@ void __declspec(naked) op_resume_game() {
} }
} }
static bool dialogShow = false;
void sf_create_message_window(OpcodeContext &ctx) { void sf_create_message_window(OpcodeContext &ctx) {
static bool dialogShow = false;
if (dialogShow) return; if (dialogShow) return;
const char* str = ctx.arg(0).strValue(); const char* str = ctx.arg(0).strValue();
if (!str || str[0] == 0) return; if (!str || str[0] == 0) return;
dialogShow = true; dialogShow = true;
fo::func::DialogOut(str); fo::func::DialogOut(str);
dialogShow = false; dialogShow = false;
} }
void sf_dialog_box(OpcodeContext &ctx) {
const char* str = ctx.arg(0).strValue();
if (!str || str[0] == 0) return;
const char* str2[2];
long lines = 0;
if (ctx.numArgs() > 1) {
++lines;
str2[0] = ctx.arg(1).strValue();
}
if (ctx.numArgs() > 2) {
++lines;
str2[1] = ctx.arg(2).strValue();
}
*(DWORD*)FO_VAR_script_engine_running = 0;
long result = fo::func::DialogOutEx(str, str2, lines, fo::DIALOGOUT_NORMAL | fo::DIALOGOUT_YESNO);
*(DWORD*)FO_VAR_script_engine_running = 1;
ctx.setReturn(result);
}
void __declspec(naked) op_get_viewport_x() { void __declspec(naked) op_get_viewport_x() {
__asm { __asm {
mov edx, ds:[FO_VAR_wmWorldOffsetX]; mov edx, ds:[FO_VAR_wmWorldOffsetX];
@@ -544,23 +566,30 @@ void sf_unwield_slot(OpcodeContext& ctx) {
void sf_get_window_attribute(OpcodeContext& ctx) { void sf_get_window_attribute(OpcodeContext& ctx) {
fo::Window* win = fo::GetWindow(ctx.arg(0).rawValue()); fo::Window* win = fo::GetWindow(ctx.arg(0).rawValue());
if (win == nullptr) { if (win == nullptr) {
if (ctx.arg(1).rawValue() != 0) {
ctx.printOpcodeError("%s() - failed to get the interface window.", ctx.getMetaruleName()); ctx.printOpcodeError("%s() - failed to get the interface window.", ctx.getMetaruleName());
ctx.setReturn(-1);
}
return; return;
} }
if ((long)win == -1) { if ((long)win == -1) {
ctx.printOpcodeError("%s() - invalid window type number.", ctx.getMetaruleName()); ctx.printOpcodeError("%s() - invalid window type number.", ctx.getMetaruleName());
ctx.setReturn(-1);
return; return;
} }
long pos = 0; long result = 0;
switch (ctx.arg(1).rawValue()) { switch (ctx.arg(1).rawValue()) {
case 0: // x case 0: // check if window exists
pos = win->wRect.left; result = 1;
break; break;
case 1: // y case 1: // x
pos = win->wRect.top; result = win->wRect.left;
break;
case 2: // y
result = win->wRect.top;
break; break;
} }
ctx.setReturn(pos); ctx.setReturn(result);
} }
} }
@@ -59,6 +59,8 @@ void __declspec() op_resume_game();
//Create a message window with given string //Create a message window with given string
void sf_create_message_window(OpcodeContext&); void sf_create_message_window(OpcodeContext&);
void sf_dialog_box(OpcodeContext&);
void __declspec() op_get_viewport_x(); void __declspec() op_get_viewport_x();
void __declspec() op_get_viewport_y(); void __declspec() op_get_viewport_y();
@@ -70,6 +70,7 @@ static const SfallMetarule metarules[] = {
{"car_gas_amount", sf_car_gas_amount, 0, 0}, {"car_gas_amount", sf_car_gas_amount, 0, 0},
{"create_win", sf_create_win, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}}, {"create_win", sf_create_win, 5, 6, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
{"critter_inven_obj2", sf_critter_inven_obj2, 2, 2, 0, {ARG_OBJECT, ARG_INT}}, {"critter_inven_obj2", sf_critter_inven_obj2, 2, 2, 0, {ARG_OBJECT, ARG_INT}},
{"dialog_box", sf_dialog_box, 1, 3, -1, {ARG_STRING, ARG_STRING, ARG_STRING}},
{"dialog_message", sf_dialog_message, 1, 1, -1, {ARG_STRING}}, {"dialog_message", sf_dialog_message, 1, 1, -1, {ARG_STRING}},
{"dialog_obj", sf_get_dialog_object, 0, 0}, {"dialog_obj", sf_get_dialog_object, 0, 0},
{"display_stats", sf_display_stats, 0, 0}, // refresh {"display_stats", sf_display_stats, 0, 0}, // refresh
@@ -92,7 +93,7 @@ static const SfallMetarule metarules[] = {
{"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}}, {"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1, 0, {ARG_INT}},
{"get_string_pointer", sf_get_string_pointer, 1, 1, 0, {ARG_STRING}}, {"get_string_pointer", sf_get_string_pointer, 1, 1, 0, {ARG_STRING}},
{"get_text_width", sf_get_text_width, 1, 1, 0, {ARG_STRING}}, {"get_text_width", sf_get_text_width, 1, 1, 0, {ARG_STRING}},
{"get_window_attribute", sf_get_window_attribute, 2, 2, 0, {ARG_INT, ARG_INT}}, {"get_window_attribute", sf_get_window_attribute, 1, 2, 0, {ARG_INT, ARG_INT}},
{"has_fake_perk_npc", sf_has_fake_perk_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}}, {"has_fake_perk_npc", sf_has_fake_perk_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
{"has_fake_trait_npc", sf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}}, {"has_fake_trait_npc", sf_has_fake_trait_npc, 2, 2, 0, {ARG_OBJECT, ARG_STRING}},
{"hide_window", sf_hide_window, 0, 1, -1, {ARG_STRING}}, {"hide_window", sf_hide_window, 0, 1, -1, {ARG_STRING}},