Added "dialog_box" script function

Added a new attrType value to "get_window_attribute" function.
This commit is contained in:
NovaRain
2020-01-27 20:41:21 +08:00
parent fd11a5736e
commit d812059030
9 changed files with 90 additions and 19 deletions
+5 -3
View File
@@ -78,7 +78,7 @@
#define LIST_ALL (9)
//Valid window types for get_window_attribute
#define WINTYPE_INVENTORY (0) // any inventory window
#define WINTYPE_INVENTORY (0) // any inventory window (player/loot/use/barter)
#define WINTYPE_DIALOG (1)
#define WINTYPE_PIPBOY (2)
#define WINTYPE_WORLDMAP (3)
@@ -274,6 +274,7 @@
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
#define dialog_box(text) sfall_func1("dialog_box", text)
#define dialog_message(text) sfall_func1("dialog_message", text)
#define dialog_obj sfall_func0("dialog_obj")
#define display_stats sfall_func0("display_stats")
@@ -287,8 +288,8 @@
#define get_flags(obj) sfall_func1("get_flags", obj)
#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
#define get_ini_sections(file) sfall_func1("get_ini_sections", file)
#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 0)
#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 1)
#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
#define get_map_enter_position sfall_func0("get_map_enter_position")
#define get_metarule_table sfall_func0("get_metarule_table")
@@ -303,6 +304,7 @@
#define hide_window(winName) sfall_func1("hide_window", winName)
#define intface_hide sfall_func0("intface_hide")
#define intface_is_hidden sfall_func0("intface_is_hidden")
#define intface_is_shown(winType) sfall_func1("get_window_attribute", winType)
#define intface_redraw sfall_func0("intface_redraw")
#define intface_show sfall_func0("intface_show")
#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)