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Fixed the script attached to an object not running upon object creation (#359)
Minor code style edits.
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@@ -346,13 +346,14 @@ To add proper check for ammo before shooting and proper calculation of number of
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Item arg0 - The weapon
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int arg1 - Number of bullets in burst or 1 for single shots
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int arg2 - The amount of ammo that will be consumed, calculated by the original ammo cost function (this is basically 2 for Super Cattle Prod and Mega Power Fist)
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NOTE: for hook type 2, this value is the ammo cost per round (default is always 1)
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int arg3 - Type of hook:
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0 - when subtracting ammo after single shot attack
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1 - when checking for "out of ammo" before attack
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2 - when calculating number of burst rounds
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3 - when subtracting ammo after burst attack
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int ret0 - The new amount of ammo to be consumed, or ammo cost of each round for hook type 2 (set to 0 for unlimited ammo)
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int ret0 - The new amount of ammo to be consumed, or ammo cost per round for hook type 2 (set to 0 for unlimited ammo)
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-------------------------------------------
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