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Expanded the functionality of Fallout1Behavior
* calling endgame_movie now plays Movie11 or Movie12 depending on the player's gender before the credits. Added new flags to force_encounter_with_flags function.
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@@ -188,6 +188,7 @@ DebugEditorKey=0
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;Changes some of Fallout 2 engine functions to Fallout 1 behavior:
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;- disables playing the final movie/credits after the endgame slideshow
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;- disables halving the weight for power armor items
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;- endgame_movie script function plays movie 10 or 11 based on the player's gender before the credits
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Fallout1Behavior=0
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;Time limit in years. Must be between -3 and 13
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@@ -59,9 +59,11 @@
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#define LIST_ALL (9)
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//Valid flags for force_encounter_with_flags
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#define ENCOUNTER_FLAG_NO_CAR (1)
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#define ENCOUNTER_FLAG_LOCK (2) // block new forced encounter by the next function call until the current specified encounter occurs
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#define ENCOUNTER_FLAG_SPECIAL (4) // special blinking icon
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#define ENCOUNTER_FLAG_NO_CAR (0x1)
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#define ENCOUNTER_FLAG_LOCK (0x2) // block new forced encounter by the next function call until the current specified encounter occurs
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#define ENCOUNTER_FLAG_NO_ICON (0x4) // disable displaying the flashing icon
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#define ENCOUNTER_FLAG_ICON_SP (0x8) // use special encounter icon
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#define ENCOUNTER_FLAG_FADEOUT (0x10) // fade out the screen on encounter (Note: you yourself should restore the fade screen when entering the encounter)
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//The attack types returned by get_attack_type
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#define ATKTYPE_LWEP1 (0)
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