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Edited code style in HeroAppearance.cpp/h, also removed some redundant blank lines.
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@@ -18,28 +18,23 @@
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#pragma once
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#pragma once
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//for holding window info
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//for holding window info
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typedef struct WINinfo {
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typedef struct WINinfo {
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DWORD ref;
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DWORD ref;
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DWORD flags;
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DWORD flags;
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RECT wRect;
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RECT wRect;
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DWORD width;
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DWORD width;
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DWORD height;
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DWORD height;
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DWORD clearColour;
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DWORD clearColour;
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DWORD unknown2;
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DWORD unknown2;
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DWORD unknown3;
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DWORD unknown3;
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BYTE *surface; // bytes frame data ref to palette
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BYTE *surface; //bytes frame data ref to palette
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DWORD buttonListP;
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DWORD buttonListP;
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DWORD unknown5;//buttonptr?
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DWORD unknown5; //buttonptr?
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DWORD unknown6;
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DWORD unknown6;
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DWORD unknown7;
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DWORD unknown7;
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DWORD drawFuncP;
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DWORD drawFuncP;
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} WINinfo;
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} WINinfo;
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WINinfo *GetWinStruct(int WinRef);
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WINinfo *GetWinStruct(int WinRef);
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void RedrawWin(int WinRef);
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void RedrawWin(int WinRef);
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@@ -48,8 +43,6 @@ DWORD GetTextWidth(char *TextMsg);
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DWORD GetMaxCharWidth();
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DWORD GetMaxCharWidth();
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int check_buttons(void);
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int check_buttons(void);
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void EnableHeroAppearanceMod();
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void EnableHeroAppearanceMod();
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void HeroAppearanceModExit();
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void HeroAppearanceModExit();
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