Added "get_window_attribute" script function (#276)

This commit is contained in:
NovaRain
2020-01-22 21:13:22 +08:00
parent 56f2ea46c2
commit d387e009ee
7 changed files with 89 additions and 1 deletions
+6 -1
View File
@@ -694,7 +694,7 @@ optional argument:
- the radius is limited to 50 hexes
> int sfall_func2("tile_by_position", int x, int y)
- returns the tile number at the x, y position relative to the top-left corner of the screen
- returns the tile number at the x, y position relative to the top-left corner of the game screen
- if the position is outside of the range of tiles, it will return -1
> string sfall_func2("string_to_case", string text, int toCase)
@@ -705,6 +705,11 @@ optional argument:
> void sfall_func3("set_terrain_name", int x, int y, string name)
- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
int sfall_func2("get_window_attribute", int winType, int attrType)
- returns the attribute of the specified interface window by the attrType argument
- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen)
------------------------
------ MORE INFO -------
------------------------