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Fixed Auto Doors example script mod
Cosmetic changes to the text descriptions in Perks.ini.
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@@ -1,14 +1,13 @@
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/*
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Auto Doors mod v1.1 for Fallout 2 by Mr.Stalin
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Auto Doors mod v1.2 for Fallout 2 by Mr.Stalin
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----------------------------------------------
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- allows the player to automatically open/walk through unlocked doors when not in combat
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Requires sfall 3.7b or higher
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NOTE: this script requires compiler from sfall modderspack with -s option
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(short circuit evaluation)
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NOTE: this script requires compiler from sfall modderspack with -s option (short circuit evaluation)
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*/
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@@ -30,8 +29,8 @@ procedure combatturn_handler;
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#define PORTAL (0)
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#define DOOR_FLAGS (0x24)
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variable only_once := 0;
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variable arrayPid;
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variable onlyOnce := 0;
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variable pidDoors;
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procedure start begin
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if game_loaded then begin
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@@ -41,11 +40,11 @@ procedure start begin
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set_global_script_repeat(40); // for sfall 3.x
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call map_enter_p_proc;
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end else begin
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if (only_once == 1 and combat_is_initialized) then begin
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only_once := 2;
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if (onlyOnce == 1 and combat_is_initialized) then begin
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onlyOnce := 2;
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call set_door_flag(0); // reset flag when entering combat mode
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end else if (only_once == 2 and not(combat_is_initialized)) then begin
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only_once := 1;
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end else if (onlyOnce == 2 and not(combat_is_initialized)) then begin
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onlyOnce := 1;
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if (sfall_ver_major >= 4) then set_global_script_repeat(0);
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call set_door_flag(FLAG_WALKTHRU); // set flag after combat mode ends
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end
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@@ -53,34 +52,35 @@ procedure start begin
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end
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procedure map_enter_p_proc begin
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if (arrayPid) then begin
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// when changing maps, delete the current array to create a new one
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free_array(arrayPid);
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arrayPid := 0;
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if (pidDoors) then begin
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// when changing the map, delete the current array to create a new one
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free_array(pidDoors);
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pidDoors := 0;
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end
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only_once := 1;
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onlyOnce := 1;
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call set_door_flag(FLAG_WALKTHRU); // set flag when entering the map
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end
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procedure set_door_flag(variable state) begin
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variable objectMap, obj, objPid, i;
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if (arrayPid) then begin
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if (pidDoors) then begin
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call set_door_flag_array(state);
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return;
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end
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objectMap := list_as_array(LIST_SCENERY);
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arrayPid := create_array(0, 0);
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pidDoors := create_array(0, 0);
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foreach (obj in objectMap) begin
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objPid := obj_pid(obj);
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if (proto_data(objPid, sc_type) != PORTAL) or is_in_array(objPid, arrayPid) then
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if (proto_data(objPid, sc_type) != PORTAL or get_proto_data(objPid, DOOR_FLAGS) or is_in_array(objPid, pidDoors)) then begin
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continue; // next object
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end
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resize_array(arrayPid, i + 1);
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arrayPid[i] := objPid;
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resize_array(pidDoors, i + 1);
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pidDoors[i] := objPid; // add pid to array
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i++;
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set_proto_data(objPid, DOOR_FLAGS, state);
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end
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@@ -88,14 +88,14 @@ end
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procedure set_door_flag_array(variable state) begin
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variable objPid;
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foreach (objPid in arrayPid) begin
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foreach (objPid in pidDoors) begin
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set_proto_data(objPid, DOOR_FLAGS, state);
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end
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end
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procedure combatturn_handler begin
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if (only_once == 1) then begin
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only_once := 2;
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if (onlyOnce == 1) then begin
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onlyOnce := 2;
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call set_door_flag_array(0);
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set_global_script_repeat(60);
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end
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