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Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt (#204)
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@@ -7,6 +7,9 @@ HighlightFail2=Your motion sensor is out of charge.
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SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
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BlockedCombat=You cannot enter combat at this time.
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SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
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PartyLvlMsg=Lvl:
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PartyACMsg=AC:
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PartyAddictMsg=Addict
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[AppearanceMod]
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RaceText=Race
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@@ -162,8 +162,8 @@ critter arg1 - The target
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critter arg2 - The attacker
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int arg3 - The amount of damage to the target
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int arg4 - The amount of damage to the attacker
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int arg5 - The special effect flags for the target
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int arg6 - The special effect flags for the attacker
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int arg5 - The special effect flags for the target (use bwand DAM_* to check specific flags)
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int arg6 - The special effect flags for the attacker (use bwand DAM_* to check specific flags)
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int arg7 - The weapon used in the attack
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int arg8 - The bodypart that was struck
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int arg9 - Damage Multiplier (this is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage. Usually it's 2, but with Silent Death perk and the corresponding attack conditions, it's 4; for critical hits, the value is taken from the critical table)
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