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Changed the implementation of AutoQuickSave
* now it sets the number of pages used for quick saving. Added related macros for controlling the save slot with scripts.
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+5
-5
@@ -494,12 +494,12 @@ UseScrollingQuestsList=1
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ExtraSaveSlots=0
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;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
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;AutoQuickSave sets how many save slots on a page you want to use for quick saving (valid range: 1..10)
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;AutoQuickSavePage is the page number to use (valid range: 1..1000) if ExtraSaveSlots is enabled
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;The quick saves will be rotated from the first slot on the page to the n-th slot
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;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
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;AutoQuickSavePage is the page number to start at (valid range: 1..1000, if ExtraSaveSlots is enabled)
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;The quick saves will be rotated from the first slot on the page to the last slot on the n-th page
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;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
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AutoQuickSave=0
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AutoQuickSavePage=0
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AutoQuickSavePage=1
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;Set to 1 to speed up the HP/AC counter animations
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;Set to 2 to update the HP/AC counters instantly
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@@ -649,7 +649,7 @@ ExplosionsEmitLight=0
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;Set to 1 to enable the new arrays behavior (default behavior)
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;Set to 0 for backward compatibility with pre-3.4 scripts
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arraysBehavior=1
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ArraysBehavior=1
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;Set to 1 to add proper checks to see if there is enough ammo to attack with weapons that use multiple ammo per shot
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CheckWeaponAmmoCost=0
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