mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP - Add some useful scripting headers - Add new scripting functions to sfall.h
This commit is contained in:
@@ -0,0 +1,162 @@
|
||||
|
||||
#ifndef LIB_INVEN_H
|
||||
#define LIB_INVEN_H
|
||||
|
||||
#include "define_lite.h"
|
||||
|
||||
/**
|
||||
Inventory contents as temp array to be used in foreach
|
||||
*/
|
||||
procedure inven_as_array(variable critter) begin
|
||||
variable i:=0, list;
|
||||
list := temp_array(100, 4);
|
||||
while (inven_ptr(critter, i)) do begin
|
||||
if (i>=len_array(list)) then
|
||||
resize_array(list, len_array(list) + 100);
|
||||
list[i] := inven_ptr(critter, i);
|
||||
i++;
|
||||
end
|
||||
resize_array(list, i);
|
||||
return list;
|
||||
end
|
||||
|
||||
|
||||
procedure add_items_pid(variable who_obj, variable the_pid, variable pid_qty) begin
|
||||
variable item;
|
||||
item := create_object(the_pid,0,0);
|
||||
add_mult_objs_to_inven(who_obj, item, (pid_qty));
|
||||
return item;
|
||||
end
|
||||
|
||||
// aliases:
|
||||
#define add_item_pid(obj, pid) add_items_pid(obj, pid, 1)
|
||||
|
||||
#ifndef critter_wearing_armor
|
||||
#define critter_wearing_armor(x) (obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_WORN)) == item_type_armor)
|
||||
#endif
|
||||
|
||||
procedure unwield_armor(variable who_obj) begin
|
||||
variable armor;
|
||||
if (not(who_obj)) then return;
|
||||
if (critter_wearing_armor(who_obj)) then begin
|
||||
armor := critter_inven_obj(who_obj,INVEN_TYPE_WORN);
|
||||
rm_obj_from_inven(who_obj, armor);
|
||||
add_obj_to_inven(who_obj, armor);
|
||||
end
|
||||
end
|
||||
|
||||
procedure remove_items_pid(variable who_obj, variable the_pid, variable pid_qty) begin
|
||||
variable begin
|
||||
item;
|
||||
removed_qty;
|
||||
tmp;
|
||||
end
|
||||
if (not(who_obj)) then return;
|
||||
removed_qty := obj_is_carrying_obj_pid(who_obj,the_pid);
|
||||
if (pid_qty < removed_qty and pid_qty != -1) then begin
|
||||
removed_qty := pid_qty;
|
||||
end
|
||||
if (removed_qty > 0) then begin
|
||||
item := obj_carrying_pid_obj(who_obj, the_pid);
|
||||
if (obj_type(who_obj) == 1) then begin
|
||||
if (critter_inven_obj(who_obj,INVEN_TYPE_WORN) == item) then begin
|
||||
call unwield_armor(who_obj);
|
||||
end else if ((critter_inven_obj(who_obj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(who_obj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
|
||||
inven_unwield(who_obj);
|
||||
end
|
||||
end
|
||||
tmp := rm_mult_objs_from_inven(who_obj, item, removed_qty);
|
||||
destroy_object(item);
|
||||
end
|
||||
end
|
||||
|
||||
procedure remove_item_obj(variable who_obj, variable item) begin
|
||||
if (obj_type(who_obj) == 1) then begin
|
||||
if (critter_inven_obj(who_obj,INVEN_TYPE_WORN) == item) then begin
|
||||
call unwield_armor(who_obj);
|
||||
end else if ((critter_inven_obj(who_obj, INVEN_TYPE_LEFT_HAND) == item) or (critter_inven_obj(who_obj, INVEN_TYPE_RIGHT_HAND) == item)) then begin
|
||||
inven_unwield(who_obj);
|
||||
end
|
||||
end
|
||||
rm_obj_from_inven(who_obj, item);
|
||||
destroy_object(item);
|
||||
end
|
||||
|
||||
// aliases:
|
||||
#define remove_item_pid(obj, pid) remove_items_pid(obj, pid, 1)
|
||||
#define remove_all_items_pid(obj, pid) remove_items_pid(obj, pid, -1)
|
||||
|
||||
/**
|
||||
Set item quantity in inventory, by item pid
|
||||
*/
|
||||
procedure set_items_qty_pid(variable invenobj, variable itempid, variable newcount)
|
||||
begin
|
||||
variable begin
|
||||
count;
|
||||
obj;
|
||||
end
|
||||
count := obj_is_carrying_obj_pid(invenobj, itempid);
|
||||
if (newcount > count) then begin
|
||||
obj := create_object_sid(itempid, 0, 0, -1);
|
||||
add_mult_objs_to_inven(invenobj, obj, newcount - count);
|
||||
end else if (newcount < count) then begin
|
||||
call remove_items_pid(invenobj, itempid, count - newcount);
|
||||
end
|
||||
end
|
||||
|
||||
/*
|
||||
|
||||
procedure check_restock_item(the_item, min_amt, max_amt, res_perc)
|
||||
restock_amt := random(min_amt, max_amt);
|
||||
if (obj_is_carrying_obj_pid(self_obj, the_item) < restock_amt) then begin
|
||||
if (res_perc >= random(1,100)) then begin
|
||||
stock_pid_qty(self_obj, the_item, restock_amt)
|
||||
end
|
||||
end else begin
|
||||
stock_pid_qty(self_obj, the_item, restock_amt)
|
||||
end
|
||||
procedure check_restock_item_min_limit(the_item, min_amt, max_amt, res_perc)
|
||||
if (obj_is_carrying_obj_pid(self_obj, the_item) < min_amt) then begin
|
||||
check_restock_item(the_item, min_amt, max_amt, res_perc)
|
||||
end
|
||||
*/
|
||||
|
||||
|
||||
procedure reduce_merchant_loot(variable critter, variable moneyPercent, variable probArmor, variable probDrugs, variable probWeapons, variable probAmmo, variable probMisc) begin
|
||||
variable inv, item, it, prob, tmp;
|
||||
inv := inven_as_array(critter);
|
||||
item_caps_adjust(critter, -(item_caps_total(critter) * moneyPercent / 100));
|
||||
//display_msg("total items "+len_array(inv));
|
||||
foreach item in inv begin
|
||||
if (obj_pid(item) != PID_BOTTLE_CAPS) then begin
|
||||
it := obj_item_subtype(item);
|
||||
if (it == item_type_armor) then
|
||||
prob := probArmor;
|
||||
else if (it == item_type_drug) then
|
||||
prob := probDrugs;
|
||||
else if (it == item_type_weapon) then
|
||||
prob := probWeapons;
|
||||
else if (it == item_type_ammo) then
|
||||
prob := probAmmo;
|
||||
else
|
||||
prob := probMisc;
|
||||
if (random(0, 99) < prob) then begin
|
||||
//display_msg("remove "+obj_name(item));
|
||||
call remove_all_items_pid(critter, obj_pid(item));
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
procedure item_by_attack_type(variable critter, variable type) begin
|
||||
variable slot;
|
||||
if (type > 3 and type != ATKTYPE_LWEP_RELOAD and type != ATKTYPE_RWEP_RELOAD) then
|
||||
return 0;
|
||||
if (type < 2 or type == ATKTYPE_LWEP_RELOAD) then
|
||||
slot := INVEN_TYPE_LEFT_HAND;
|
||||
else
|
||||
slot := INVEN_TYPE_RIGHT_HAND;
|
||||
return critter_inven_obj(critter, slot);
|
||||
end
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user