Added support for transparent interface windows (#25)

This commit is contained in:
NovaRain
2020-10-03 11:45:25 +08:00
parent 349d217257
commit cbe6be6c46
12 changed files with 276 additions and 41 deletions
+4 -3
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@@ -105,10 +105,11 @@
#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // obsolete
/* Window flags */
#define WIN_FLAG_MOVEONTOP (0x4)
#define WIN_FLAG_HIDDEN (0x8)
#define WIN_FLAG_DONTMOVE (0x2) // does not move the window to the foreground when clicking on the window
#define WIN_FLAG_MOVEONTOP (0x4) // places the window on top of other windows
#define WIN_FLAG_HIDDEN (0x8) // hidden window
#define WIN_FLAG_EXCLUSIVE (0x10)
#define WIN_FLAG_TRANSPARENT (0x20)
#define WIN_FLAG_TRANSPARENT (0x20) // transparent window flag, the window color with index 0 will be transparent
/* Message window flags */
#define MSGBOX_AUTOSIZE (0x0)
+9 -18
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@@ -18,10 +18,8 @@
#include <cstdint>
#include "Functions.h"
#include "FunctionOffsets.h"
#include "Structs.h"
#include "Variables.h"
#include "VariableOffsets.h"
#include "EngineUtils.h"
@@ -345,22 +343,15 @@ void DrawToSurface(long width, long height, long fromX, long fromY, long fromWid
}
}
// Fills the specified non-scripted interface window with black color
void ClearWindow(DWORD winID, bool refresh) {
__asm {
xor ebx, ebx;
push ebx;
mov eax, winID;
call fo::funcoffs::win_height_;
push eax;
mov eax, winID;
call fo::funcoffs::win_width_;
mov ecx, eax;
mov edx, ebx;
mov eax, winID;
call fo::funcoffs::win_fill_;
// Fills the specified non-scripted interface window with index color 0 (black color)
void ClearWindow(long winID, bool refresh) {
fo::Window* win = fo::func::GNW_find(winID);
for (long i = 0; i < win->height; i++) {
std::memset(win->surface, 0, win->width);
}
if (refresh) {
fo::func::GNW_win_refresh(win, &win->rect, 0);
}
if (refresh) fo::func::win_draw(winID);
}
//---------------------------------------------------------
@@ -479,7 +470,7 @@ void RedrawObject(GameObject* obj) {
void RefreshGNW(size_t from) {
*(DWORD*)FO_VAR_doing_refresh_all = 1;
for (size_t i = from; i < fo::var::num_windows; i++) {
func::GNW_win_refresh(fo::var::window[i], &fo::var::scr_size, 0);
fo::func::GNW_win_refresh(fo::var::window[i], &fo::var::scr_size, 0);
}
*(DWORD*)FO_VAR_doing_refresh_all = 0;
}
+14 -6
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@@ -22,6 +22,7 @@
#include <vector>
#include "Functions.h"
#include "Variables.h"
//
// Various utility functions, based on FO engine functions
@@ -30,13 +31,20 @@
namespace fo
{
// returns weapon animation code
long AnimCodeByWeapon(GameObject* weapon);
inline void DisplayPrint(const std::string& str) {
__inline void DisplayPrint(const std::string& str) {
fo::func::display_print(str.c_str());
}
// rect_free_ function for inline implementation
__forceinline void sf_rect_free(fo::RectList* rect) {
fo::RectList* front = fo::var::rectList;
fo::var::rectList = rect;
rect->nextRect = front;
}
// returns weapon animation code
long AnimCodeByWeapon(GameObject* weapon);
// returns message string from given file or "Error" when not found
const char* GetMessageStr(const MessageList* fileAddr, long messageId);
@@ -102,8 +110,8 @@ void DrawToSurface(long width, long height, long fromX, long fromY, long fromWid
void DrawToSurface(long width, long height, long fromX, long fromY, long fromWidth, BYTE* fromSurf, long toX, long toY, long toWidth, long toHeight, BYTE* toSurf);
// Fills the specified non-scripted interface window with black color
void ClearWindow(DWORD winID, bool refresh = true);
// Fills the specified non-scripted interface window with index color 0 (black color)
void ClearWindow(long winID, bool refresh = true);
// Print text to surface
void PrintText(char* displayText, BYTE colorIndex, DWORD xPos, DWORD yPos, DWORD txtWidth, DWORD toWidth, BYTE* toSurface);
+1 -1
View File
@@ -790,7 +790,7 @@ namespace WinFlags {
enum WinButtonFlags : long
{
OwnerFlag = 0x1,
UnknownFlag2 = 0x2,
DontMoveTop = 0x2,
MoveOnTop = 0x4,
Hidden = 0x8,
Exclusive = 0x10,
+52 -1
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@@ -277,7 +277,7 @@ void __fastcall window_trans_cscale(long i_width, long i_height, long s_width, l
}
// buf_to_buf_ function with pure MMX implementation
void __cdecl buf_to_buf(void* src, long width, long height, long src_width, void* dst, long dst_width) {
void __cdecl buf_to_buf(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width) {
if (height <= 0 || width <= 0) return;
size_t blockCount = width / 64; // 64 bytes
@@ -342,6 +342,57 @@ end:
}
}
// trans_buf_to_buf_ function implementation
void __cdecl trans_buf_to_buf(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width) {
if (height <= 0 || width <= 0) return;
size_t blockCount = width / 8;
size_t lastBytes = width % 8;
size_t s_pitch = src_width - width;
size_t d_pitch = dst_width - width;
__asm {
mov esi, src;
mov edi, dst;
pxor mm3, mm3;
}
do {
size_t count = blockCount;
while (count--) {
__asm {
movq mm0, qword ptr [esi]; // 8 bytes
movq mm1, qword ptr [edi];
movq mm2, mm0; // src copy to mm2
pcmpeqb mm2, mm3; // mm2 = (src == 0) ? 1 : 0;
lea esi, [esi + 8];
movq mm4, mm2;
pandn mm2, mm0; // mm2 = mm2 AND (NOT mm0)
pand mm4, mm1;
por mm2, mm4;
movq qword ptr [edi], mm2;
lea edi, [edi + 8];
}
}
size_t bytes = lastBytes;
while (bytes--) {
__asm {
mov al, [esi];
lea esi, [esi + 1];
test al, al;
jz skip;
mov [edi], al;
skip:
lea edi, [edi + 1];
}
}
__asm {
add esi, s_pitch;
add edi, d_pitch;
}
} while (--height);
__asm emms;
}
long __fastcall get_game_config_string(const char* outValue, const char* section, const char* param) {
__asm {
mov ebx, param;
+4 -1
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@@ -75,7 +75,10 @@ void __fastcall displayInWindow(long w_here, long width, long height, void* data
void __fastcall window_trans_cscale(long i_width, long i_height, long s_width, long s_height, long xy_shift, long w_width, void* data);
// buf_to_buf_ function with pure MMX implementation
void __cdecl buf_to_buf(void* src, long width, long height, long src_width, void* dst, long dst_width);
void __cdecl buf_to_buf(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width);
// trans_buf_to_buf_ function implementation
void __cdecl trans_buf_to_buf(BYTE* src, long width, long height, long src_width, BYTE* dst, long dst_width);
long __fastcall get_game_config_string(const char* outValue, const char* section, const char* param);
+3 -1
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@@ -35,7 +35,8 @@ WRAP_WATCOM_FFUNC3(long, item_add_force, GameObject*, critter, GameObject*, item
WRAP_WATCOM_FFUNC3(long, item_w_mp_cost, GameObject*, source, long, hitMode, long, isCalled)
WRAP_WATCOM_FFUNC7(void, make_straight_path_func, GameObject*, objFrom, DWORD, tileFrom, DWORD, tileTo, void*, rotationPtr, DWORD*, result, long, flags, void*, func)
WRAP_WATCOM_FFUNC3(long, message_find, DWORD*, msgFile, long, msgNumber, DWORD*, outBuf)
WRAP_WATCOM_FFUNC4(long, mouse_click_in, long, x, long, y, long, x_end, long, y_end)
WRAP_WATCOM_FFUNC4(long, mouse_click_in, long, x, long, y, long, x_offs, long, y_offs)
WRAP_WATCOM_FFUNC4(long, mouse_in, long, x, long, y, long, x_offs, long, y_offs)
WRAP_WATCOM_FFUNC3(GameObject*, obj_blocking_at, GameObject*, object, long, tile, long, elevation)
WRAP_WATCOM_FFUNC4(long, obj_move_to_tile, GameObject*, object, long, tile, long, elevation, RECT*, rect)
WRAP_WATCOM_FFUNC3(long, obj_new_sid_inst, GameObject*, object, long, sType, long, scriptIndex)
@@ -47,6 +48,7 @@ WRAP_WATCOM_FFUNC3(long, scr_get_local_var, long, sid, long, varId, long*, value
WRAP_WATCOM_FFUNC3(long, scr_set_local_var, long, sid, long, varId, long, value)
WRAP_WATCOM_FFUNC3(long, tile_num_in_direction, long, tile, long, rotation,long, distance)
WRAP_WATCOM_FFUNC8(void, trans_cscale, void*, fromBuff, long, width, long, height, long, pitch, void*, toBuff, long, toWidth, long, toHeight, long, toPitch)
WRAP_WATCOM_FFUNC3(void, win_clip, Window*, window, RectList**, rects, void*, buffer)
WRAP_WATCOM_FFUNC3(const char*, interpretGetString, Program*, scriptPtr, DWORD, dataType, DWORD, strId)
+10 -2
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@@ -72,10 +72,18 @@ static_assert(sizeof(AnimationSet) == 2656, "Incorrect AnimationSet definition."
struct BoundRect {
long x;
long y;
long offx; // left
long offx; // right
long offy; // bottom
};
struct RectList {
union {
BoundRect rect;
RECT wRect;
};
RectList* nextRect;
};
// Game objects (items, critters, etc.), including those stored in inventories.
struct GameObject {
long id;
@@ -315,7 +323,7 @@ struct FrmFile { // sizeof 2954
long oriFrameOffset[6]; // 0x22
long frameAreaSize; // 0x3A
union {
FrmFrameData* const frameData;
FrmFrameData* frameData;
struct {
short width; // 0x3E
short height; // 0x40
+3
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@@ -219,12 +219,15 @@
#define FO_VAR_queue 0x6648C0
#define FO_VAR_quick_done 0x5193BC
#define FO_VAR_read_callback 0x51DEEC
#define FO_VAR_rectList 0x51DEF4
#define FO_VAR_retvals 0x43EA7C
#define FO_VAR_rm_FrameCount 0x6B36A8
#define FO_VAR_rotation 0x631D34
#define FO_VAR_sad 0x530014
#define FO_VAR_sampleRate 0x66815C
#define FO_VAR_scr_blit 0x6ACA18
#define FO_VAR_scr_size 0x6AC9F0
#define FO_VAR_screen_buffer 0x51E3FC
#define FO_VAR_script_engine_running 0x51C714
#define FO_VAR_script_path_base 0x51C710
#define FO_VAR_scriptListInfo 0x51C7C8
+1
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@@ -175,6 +175,7 @@ VAR_(pud, DWORD)
VAR_(queue, DWORD)
VAR_(quick_done, DWORD)
VAR_(read_callback, DWORD)
VAR_(rectList, fo::RectList*)
VAR_(RedColor, BYTE)
VAR2(retvals, fo::ElevatorExit, 24, 4) // 24 elevators, 4 exits each
VAR_(rotation, DWORD)
+173 -6
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@@ -34,7 +34,7 @@ namespace sfall
typedef HRESULT (__stdcall *DDrawCreateProc)(void*, IDirectDraw**, void*);
//typedef IDirect3D9* (__stdcall *D3DCreateProc)(UINT version);
static IDirectDrawSurface* primaryDDSurface = nullptr;
static IDirectDrawSurface* primaryDDSurface = nullptr; // aka _GNW95_DDPrimarySurface
static DWORD ResWidth;
static DWORD ResHeight;
@@ -656,7 +656,7 @@ public:
int pitch = dRect.Pitch;
if (Graphics::GPUBlt) {
fo::func::buf_to_buf(lockTarget, width, mveDesc.dwHeight, width, dRect.pBits, pitch);
fo::func::buf_to_buf(lockTarget, width, mveDesc.dwHeight, width, (BYTE*)dRect.pBits, pitch);
//char* pBits = (char*)dRect.pBits;
//for (DWORD y = 0; y < mveDesc.dwHeight; y++) {
// CopyMemory(&pBits[y * pitch], &lockTarget[y * width], width);
@@ -742,7 +742,7 @@ public:
if (isPrimary) {
if (Graphics::GPUBlt) {
D3DLOCKED_RECT buf;
HRESULT hr = mainTex->LockRect(0, &buf, 0, 0);
HRESULT hr = mainTex->LockRect(0, &buf, a, 0);
if (hr) goto surface; // lock failed, use old method
mainTexLock = true;
@@ -1105,9 +1105,9 @@ HRESULT __stdcall InitFakeDirectDrawCreate(void*, IDirectDraw** b, void*) {
float hScale = (float)gHeight / ResHeight;
if (wScale == 1.0f && hScale == 1.0f) textureFilter = 0; // disable texture filtering if the set resolutions are equal
if (textureFilter == 1) {
int ws = static_cast<int>(wScale);
int hs = static_cast<int>(hScale);
if (ws == wScale && hs == hScale) textureFilter = 0; // disable for integer scales
if (static_cast<int>(wScale) == wScale && static_cast<int>(hScale) == hScale) {
textureFilter = 0; // disable for integer scales
}
}
}
@@ -1139,6 +1139,160 @@ static __declspec(naked) void palette_fade_to_hook() {
}
}
////////////////////////////////////////////////////////////////////////////////
static void __forceinline UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
DDSURFACEDESC desc;
RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch); // + (desc.lPitch * rect->top) + rect->left
primaryDDSurface->Unlock(desc.lpSurface);
}
static BYTE* GetBuffer() {
return (BYTE*)*(DWORD*)FO_VAR_screen_buffer;
}
static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYTE* toBuffer) {
if (win->flags & fo::WinFlags::Hidden) return;
fo::RectList* rects;
if (win->flags & fo::WinFlags::Transparent && !*(DWORD*)FO_VAR_doing_refresh_all) {
__asm {
mov eax, updateRect;
mov edx, ds:[FO_VAR_screen_buffer];
call fo::funcoffs::refresh_all_;
}
int w = updateRect->right - updateRect->left + 1;
if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
if (!DeviceLost) {
int h = (updateRect->bottom - updateRect->top) + 1;
UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
}
} else {
//fo::func::mouse_show();
RECT mouseRect;
__asm {
lea eax, mouseRect;
mov edx, eax;
call fo::funcoffs::mouse_get_rect_;
mov eax, updateRect;
call fo::funcoffs::rect_clip_;
mov rects, eax;
}
while (rects) { // updates everything except the cursor area
//__asm {
// mov eax, win;
// mov edx, rects;
// call fo::funcoffs::GNW_button_refresh_;
//}
if (!DeviceLost) {
int wRect = (rects->wRect.right - rects->wRect.left) + 1;
int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
}
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
}
return;
}
/* Allocates memory for 10 RectList (if no memory was allocated), returns the first Rect and removes it from the list */
__asm {
call fo::funcoffs::rect_malloc_;
mov rects, eax;
}
if (!rects) return;
rects->rect = { updateRect->left, updateRect->top, updateRect->right, updateRect->bottom };
rects->nextRect = nullptr;
RECT &rect = rects->wRect;
/*
If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
*/
if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
if (rect.right < rect.left || rect.bottom < rect.top) {
fo::sf_rect_free(rects);
return;
}
int widthFrom = win->width;
int toWidth = (toBuffer) ? updateRect->right - updateRect->left + 1 : Graphics::GetGameWidthRes();
fo::func::win_clip(win, &rects, toBuffer);
fo::RectList* currRect = rects;
while (currRect) {
RECT &crect = currRect->wRect;
int width = (crect.right - crect.left) + 1; // for current rectangle
int height = (crect.bottom - crect.top) + 1;; // for current rectangle
BYTE* surface;
if (win->wID) {
__asm {
mov eax, win;
mov edx, currRect;
call fo::funcoffs::GNW_button_refresh_;
}
surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
} else {
surface = new BYTE[height * width](); // black background
widthFrom = width; // replace with rectangle
}
auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
if (toBuffer) {
drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
} else {
// copy to buffer instead of DD surface (buffering)
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
//if (!DeviceLost) UpdateDDSurface(surface, width, height, widthFrom, crect);
}
if (win->wID == 0) delete[] surface;
currRect = currRect->nextRect;
}
while (rects) {
// copy all rectangles from the buffer to the DD surface (buffering)
if (!toBuffer && !DeviceLost) {
int width = (rects->rect.offx - rects->rect.x) + 1;
int height = (rects->rect.offy - rects->rect.y) + 1;
int widthFrom = toWidth;
UpdateDDSurface(&GetBuffer()[rects->rect.x] + (rects->rect.y * widthFrom), width, height, widthFrom, &rects->wRect);
}
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
if (!toBuffer && !*(DWORD*)FO_VAR_doing_refresh_all && !fo::var::mouse_is_hidden && fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
fo::func::mouse_show();
}
}
static __declspec(naked) void GNW_win_refresh_hack(void* from, int widthFrom, int heightFrom, int xFrom, int yFrom, int width, int height, int x, int y) {
__asm {
push ebx; // toBuffer
mov ecx, eax;
call sf_GNW_win_refresh;
pop ecx;
retn;
}
}
void Graphics::init() {
Graphics::mode = GetConfigInt("Graphics", "Mode", 0);
if (Graphics::mode == 6) {
@@ -1176,6 +1330,19 @@ void Graphics::init() {
// Replace the srcCopy_ function with a pure MMX implementation
MakeJump(0x4D36D4, fo::func::buf_to_buf); // buf_to_buf_
// Replace the transSrcCopy_ function
MakeJump(0x4D3704, fo::func::trans_buf_to_buf); // trans_buf_to_buf_
// Enable support for transparent interface windows
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
if (Graphics::mode) {
// custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack);
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
} else { // for default or HRP graphics mode
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
BlockCall(0x431076); // dialogMessage_
}
}
void Graphics::exit() {
@@ -380,7 +380,7 @@ void mf_create_win(OpcodeContext& ctx) {
if (fo::func::createWindow(ctx.arg(0).strValue(),
ctx.arg(1).rawValue(), ctx.arg(2).rawValue(), // y, x
ctx.arg(3).rawValue(), ctx.arg(4).rawValue(), // w, h
256, flags) == -1)
(flags & fo::WinFlags::Transparent) ? 0 : 256, flags) == -1)
{
ctx.printOpcodeError("%s() - couldn't create window.", ctx.getMetaruleName());
ctx.setReturn(-1);
@@ -433,7 +433,7 @@ void mf_set_window_flag(OpcodeContext& ctx) {
const char* name = ctx.arg(0).strValue();
for (size_t i = 0; i < 16; i++) {
if (_stricmp(name, fo::var::sWindows[i].name) == 0) {
fo::Window* win =fo::func::GNW_find(fo::var::sWindows[i].wID);
fo::Window* win = fo::func::GNW_find(fo::var::sWindows[i].wID);
if (mode) {
fo::var::sWindows[i].flags |= bitFlag;
win->flags |= bitFlag;