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Replaced _stricmp in previous commit with strcmp.
Minor edits to some code.
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@@ -184,7 +184,7 @@ static void __fastcall game_init_databases_hook1() {
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fo::PathNode* node = fo::var::paths;
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while (node->next) {
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if (!_stricmp(node->path, masterPatch)) break;
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if (!strcmp(node->path, masterPatch)) break;
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node = node->next;
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}
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fo::var::master_db_handle = node; // set pointer to master_patches node
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